It’s A Little Rough Going Back To Older Yakuza Games

It’s A Little Rough Going Back To Older Yakuza Games
Screenshot: Kotaku

We’ve been absolutely spoiled for Yakuza games lately, especially if you’re a newcomer to the series who has been able to leap effortlessly from 0 to the Kiwamis to Like a Dragon. But now that some of the older games are out on PC, those interested in reaching back into the series’ history need to bear some things in mind.

After a release on PlayStation last year, Yakuzas 3, 4 & 5 are out today on PC and Xbox, in the form of “remastered” editions. And while they have been improved slightly to bring them up to date, with resolution and framerate improvements, these are still games that are 11, 10 and 8 years old, and unlike Kiwami, they are definitely not complete remakes.

What this means is that, graphical tweaks aside, you’ll be playing some old-arse Yakuza games, to as degree I hadn’t realised before trying them out this week. Because the series tends to improve at a glacial pace between releases, a tweak here, and tuck there, it’s not always apparent when you play a new Yakuza game just how much smoother and more contemporary it is than the last. You’re just thinking, hey, this is a new Yakuza game, sweet!

So going back to Yakuza 5, now one of only two games in the main series to not be reviewed here (I was having technical PS3 troubles at the time, and so have never finished it), hasn’t quite been the joy I was expecting it to be. The game still rules, don’t get me wrong, but I was a little shocked by how crusty the game’s controls were, how stuff Kiryu’s animations were, how many of the series’ annoying little idiosyncrasies (like fixed save points and a lack of first-person mode) I’d glossed over or just straight up forgotten about in my rose-coloured memories.

And yet! Of course that stuff was going to happen, these are old video games, and this otherwise would be a given and expected. It’s only down to this series’ wild and weird growth in the West, which has spiked at very weird places (first at 3, then 0 and lately at Like a Dragon) that I felt like bringing it up here, since so many people on PC and Xbox may well be approaching these games for the first time, rather than revisiting an old favourite.

If so, you’re of course going to love them, just so long as you’re prepared for that stuff going in. Yakuza 4 & 5 especially have a kind of bombastic largesse that later games have walked away from, with an insanely overblown cast of playable characters and intertwined storylines that are an absolute blast to work your way through.

Yakuza: Like A Dragon: The Kotaku Review

After an exhausting run of six main games, some spinoffs and the sandwiched-but-excellent Judgment, the Yakuza series entered a new era in 2020 with the release of Like a Dragon, which is trying to be something completely new, only it’s also not.

Read more

And while I really admired the effort put into Like a Dragon’s RPG combat, it was also nice going back to the series’ bone-crunching action combat, something that looks and sounds intimidating, but really isn’t. A combination of upgrade paths and difficulty settings means that basically anyone can mash their way through these games, including some of the best and most memorable boss fights you’ll ever see.

I am the worst at that kind of combat, so if I can finish these games without breaking a sweat, anyone can.

Yakuzas 3, 4 & 5 Remastered are out today on PC (Windows Store & Steam), Xbox One and Xbox Game Pass (for both Xbox One and PC). And if you want to check out my full reviews of 3 & 4, written around the time of their release, you can find them below!

Yakuza 4: The Very Late Kotaku Review

In 2011, I started to review Yakuza 4 for this very website. Countless hours later, but with the game unfinished, my PS3 died, taking my save game with it. So I never ended up reviewing it. Today, I make amends for this.

Read more


  • Its worth a note that the Yakuza 3 in the Remaster isn’t quite the same as the Yakuza 3 we got on PS3. The inital PS3 release purged pretty much all the minigames, so rather than building relationships through the hostess minigame, there were cringy AF pickups by women to Kiryu in really random places. These are all meant to be reinstated for the Remaster. Which would mean a lot more localization to be done!

    I’ve heard that they did, however, modify one over the top Benny Hill-esque sidequest. I’m not sure if it was removed entirely, or tweaked, but the original version at least set up a cringey awkward recurring sequence of Kiryu being chased by an overly amorous crossdresser, before a heartwarming reveal that flipped the scenario entirely and served as the introduction to one of my favourite characters, who played a more signifciant role as the series went on.

    In regards to the fighting engine, I still consider 5 to be the peak of the series (I haven’t played Kiwami 1 or 2) with 6 as the worst. 6 just feels weird and floaty. Hopefully it runs better on PC than a base PS4 as well.

Log in to comment on this story!