CD Projekt Red released a patch last week that inadvertently introduced a new game breaking bug, preventing some players from finishing Cyberpunk 2077. Today it released a new patch to fix that issue, as well as address some recent problems with loot randomisation.
“It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at ‘Wait For Takemura’s call’ objective,” CD Project Red writes in the brief patch notes. “After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.”
Last night, CD Projekt Red dropped the first major update for its troubled open-world shooter, Cyberpunk 2077. “Major” is a relative term. While larger than previous updates, yesterday’s patch 1.1 focuses more on stability fixes rather than a wide-ranging overhaul. In fact, it may have even made the game worse...Read more
As a temporary workaround for the bug, which didn’t exist prior to patch 1.1’s release, the studio previously suggested players speed up the in-game clock by a day to get the phone call to play properly. Unfortunately, it required players to have a save from just before the bug in order to make use of it — though at this point if you aren’t playing Cyberpunk 2077 with dozens of branching save files you must really be looking to go out in a Johnny Silverhand blaze-of-glory.
Patch 1.1 was the first of two major patches expected early in 2021 to improve the game’s performance, especially on PS4 and Xbox One. The second is due out sometime “in the weeks after” the first one. Earlier this month, CD Projekt Red co-founder Marcin Iwiński appeared in a video to personally apologise for the game’s troubled launch. A few days later, Bloomberg published a report detailing the game’s troubled development, including a rushed release date and extensive crunch conditions.