New Cyberpunk 2077 Patch Fixes The Old Cyberpunk 2077 Patch

New Cyberpunk 2077 Patch Fixes The Old Cyberpunk 2077 Patch
Screenshot: CD Projekt Red
Facebook may have decided that you shouldn’t see the news, but we think you deserve to be in the know with Kotaku Australia’s reporting. To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

CD Projekt Red released a patch last week that inadvertently introduced a new game breaking bug, preventing some players from finishing Cyberpunk 2077. Today it released a new patch to fix that issue, as well as address some recent problems with loot randomisation.

Out today on PC, consoles and Stadia, hotfix 1.11 updates the “Down on the Street” job, one of Cyberpunk 2077‘s main story quests, so that its central character will actually talk to you and let you progress through the mission. The game launched with a ton of bugs, but this one was accidently added during the clean up process.

“It occurred for some players during a holocall with Takemura, when using a save made on version 1.06 with Down on the Street quest in progress at ‘Wait For Takemura’s call’ objective,” CD Project Red writes in the brief patch notes. “After loading such a save on version 1.1, the holocall would lack dialogue options and block interactions with other NPCs.”

Cyberpunk 2077’s Latest Patch Reportedly Added A Game-Breaking Bug

Last night, CD Projekt Red dropped the first major update for its troubled open-world shooter, Cyberpunk 2077. “Major” is a relative term. While larger than previous updates, yesterday’s patch 1.1 focuses more on stability fixes rather than a wide-ranging overhaul. In fact, it may have even made the game worse...

Read more

As a temporary workaround for the bug, which didn’t exist prior to patch 1.1’s release, the studio previously suggested players speed up the in-game clock by a day to get the phone call to play properly. Unfortunately, it required players to have a save from just before the bug in order to make use of it — though at this point if you aren’t playing Cyberpunk 2077 with dozens of branching save files you must really be looking to go out in a Johnny Silverhand blaze-of-glory.

Patch 1.1 was the first of two major patches expected early in 2021 to improve the game’s performance, especially on PS4 and Xbox One. The second is due out sometime “in the weeks after” the first one. Earlier this month, CD Projekt Red co-founder Marcin Iwiński appeared in a video to personally apologise for the game’s troubled launch. A few days later, Bloomberg published a report detailing the game’s troubled development, including a rushed release date and extensive crunch conditions.

Comments

  • …though at this point if you aren’t playing Cyberpunk 2077 with dozens of branching save files you must really be looking to go out in a Johnny Silverhand blaze-of-glory.

    Some kind souls on the dev team responsible for autosaving must have been aware of how many issues would need to be solved this way, because CP2077 keeps a pretty remarkable number of autosaves.

    • Which have come in handy! Only 3 Quicksaves have proven more of an issue for me, so I get to Manual Save at some key points too.

      Now, if they’d only join the 90s and allow you to rename the saves to something helpful. Thats a trend in games over the last decade or so that I do not appreciate in the slightest. If they could do it in the 90s, why not now? (Even VNs used to do it back then)

Show more comments

Log in to comment on this story!