Cyberpunk 2077 was announced back in 2012 and shown off to the world with a cinematic trailer in 2013, but work on the game didn’t begin for real until 2016, according to a new report by Bloomberg. That’s when CD Projekt studio head Adam Badowski took over as director, several veteran developers from The Witcher 3 left, and core concepts like whether the game would be first-person or not were still being hashed out.
Despite some praise for the PC version of Cyberpunk 2077, the long-awaited sci-fi RPG from the makers of The Witcher 3 has had a poor launch, especially on console, where performance was so bad CD Projekt Red guaranteed refunds and Sony pulled it from the PlayStation Store shortly after release last month. Based on Bloomberg’s investigation, much of this was the result of mismanagement by studio leadership and the decision to rush the game out before it was ready.
“At E3 in June 2019, CD Projekt announced that the game would come out on April 16, 2020,” writes Bloomberg’s Jason Schreier. “Fans were elated, but internally, some members of the team could only scratch their heads, wondering how they could possibly finish the game by then. One person said they thought the date was a joke. Based on the team’s progress, they expected the game to be ready in 2022. Developers created memes about the game getting delayed, making bets on when it would happen.”
In addition to its rushed timeline, Bloomberg reports that development suffered from the studio trying to staff up too quickly and also not hiring enough people to deliver on Cyberpunk 2077‘s ambitious open world. Language barriers, with some developers speaking Polish while others spoke English, also apparently caused trouble, as did the eventual move to working from home after the covid-19 pandemic began. On Twitter, Schreier shared one example of the chaos: when someone needed a new shader they would make it themselves, having no tools to tell them whether it was already existed in the production pipeline. Meanwhile, the studio’s success in delivering The Witcher 3 to critical acclaim was reportedly used to downplay concerns during development.
After multiple delays, reports of mandatory overtime at the studio, and a years-long, nauseating hype train inescapably intertwined with edgelord marketing tactics and transphobia, CD Projekt Red finally released Cyberpunk 2077 into the world at the tail end of last year, and almost every day of its existence since has been utterly wild and often a complete mess. Here’s a rundown of everything that happened in the game’s first month, from glitches that went viral and week-one refunds to missing seizure warnings and targeted harassment campaigns.Read more
Shortly before E3 2019 release date announcement, CD Projekt Red boss Marcin Iwiński told Kotaku that it was committed to not making anyone crunch during Cyberpunk 2077‘s development. Bloomberg reports that many developers still felt pressured to work overtime to make sure the game could hit its unrealistic launch date.
“There were times when I would crunch up to 13 hours a day — a little bit over that was my record probably — and I would do five days a week working like that,” Adrian Jakubiak, a former audio programmer at CD Projekt Red, told Bloomberg. “I have some friends who lost their families because of these sort of shenanigans.”
Cyberpunk 2077 ended up being delayed anyway, first until September, then until November, and finally to December 10. In addition to failing to make sure developers didn’t feel pressure to work overtime, studio leadership also officially went back on their word last September when they mandated developers work six day weeks until the game launched.
In an apology to players and fans earlier this week, Iwiński said he takes full responsibility for Cyberpunk 2077‘s performance issues and terrible launch. In a separate Q&A published online, the studio also once again promised it won’t make its employees crunch to fix the game. “The team is working to bring relevant fixes to the game without any obligatory overtime,” CD Projekt Red wrote. “Avoiding crunch on all of our future projects is one of our top priorities.” This time around, it’s hard to believe it.