Cyberpunk 2077 Just Broke A Record In Australia Only One Other Game Has Set

Cyberpunk 2077 Just Broke A Record In Australia Only One Other Game Has Set
Image: CD Projekt Red
To sign up for our daily newsletter covering the latest news, features and reviews, head HERE. For a running feed of all our stories, follow us on Twitter HERE. Or you can bookmark the Kotaku Australia homepage to visit whenever you need a news fix.

Cyberpunk 2077 might have had a rocky launch in its first few weeks, but the game has accomplished one of the rarest feats for a video game in the Australian market, according to new data released today.

Every year, YouTube publishes the “YouTube Ad Leaderboard”. It’s a straightforward tracker that simply lists the most popular ad content Australians enjoyed on YouTube over the last 12 months.

Along with factoring in total views, Google’s leaderboard also factors in things like time spent watching the ad, organic and paid views, and total time watched. It’s a useful tool for the advertising industry, but in this case, it’s also a very quick snapshot of just how big a drawcard Keanu Reeves can be.

Most years, the leaderboards are headlined by funning betting ads, Apple, car ads, telcos, funny ads for food, and so on. And this year largely followed most of the same trends. Snoop Dogg’s turnout for Menulog was the biggest Australian YouTube ad, followed by the Samsung Galaxy Z Fold 2 and Sportsbet’s “Elite Average Games” with its piss takes on Olympic sports.

But not far behind, and surpassing brands like Hyundai, R.M Williams, Subway and Mercedes-AMG? It was Cyberpunk 2077, specifically the “Seize The Day” trailer. (The trailer was cut and released back when Cyberpunk 2077 was still launching on November 19.)

You can see the full Australian YouTube Ad leaderboard here, but there’s not a huge amount of extra information beyond what I’ve listed above. It’s mostly a coup for the media agencies and brands involved in the making of the ads, since they’ll be able to advertise that success to their clients in briefs and pitches.

What’s interesting is that Cyberpunk 2077 in Australia had such success. Video games rarely cut through the marketing noise  — or have the marketing budget to do so. Back in 2017, for instance, there was one video game-related ad in the top 10. But it wasn’t the Nintendo Switch: it was an ad for Clash Royale. And that’s the only video game that’s cut through on YouTube since the platform started publishing Ad Leaderboard data in 2013. The PS5, Xbox Series X, Xbox One X, PS4 Pro, games like Breath of the Wild, or Horizon, or any other major console exclusive — none of them have cut through the mustard the way Keanu and Cyberpunk did in Australia last year.

And when beer, cars, and celebrities are generally the common themes among Australia’s preferred form of marketing, it’s a reminder of just how big Cyberpunk 2077 was. (And it also makes you wonder: if Cyberpunk could cut through, what can GTA 6 do when that’s finally revealed?)

Comments

  • Makes you wonder if it’d have been anywhere successful if they showed the real gameplay instead of their doctored pre-render footage.

    • *base console footage

      Funnily enough, they probably could have done more. Digital Foundry’s RTX showcase was miles better than the official ray-traced videos that were put out.

      • Yeah, I suppose the base console footage would’ve caused a surge of memes on the ad video much like the release itself did. Proof that not all publicity is good publicity.

        And I’ve got no doubt they could’ve done more if they had the people or money, but I suspect much of the team was jumping ship before they had chance with the pay conditions and mismanagement. If you’re going to make dank ray-traced games, you may as well get paid better by the competition to do it.

Show more comments

Log in to comment on this story!