Vampire: The Masquerade Bloodlines 2 Delayed Past 2021, Developers Removed From Project, Preorders Halted

Vampire: The Masquerade Bloodlines 2 Delayed Past 2021, Developers Removed From Project, Preorders Halted
Screenshot: Bloodlines 2

The troubled development of the sequel to Vampire: the Masquerade just got a lot more troubled, with publishers Paradox announcing tonight that not only will the game not be released in 2021 as originally planned, but that developers Hardsuit Labs have also been removed from the project.

In a statement made as part of Paradox’s latest earnings, the publisher says:

We have now chosen to postpone the release of [Vampire: The Masquerade Bloodlines 2] further, and we will not be launching the game in 2021. We have also decided that Hardsuit Labs will no longer be leading the development of Bloodlines 2, and we have started a collaboration with a new studio partner to finish work on the game. This has been a difficult decision, but we are convinced that it is the right way forward to do the game justice.

Oh boy. Masquerade’s sequel has been beset by problems for years now, from writers and creative directors being fired from the project to repeated (and significant) delays. Still, this is video games, where major speedbumps and delays aren’t exactly unusual (look anywhere from Cyberpunk to Halo Infinite to Anthem for examples).

Original Writer On Vampire: The Masquerade Bloodlines Has Been Fired From The Sequel

Brian Mitsoda, a lead writer on the original Vampire: The Masquerade – Bloodlines, has been laid off from the development team working on Bloodlines 2, Hardsuit Labs and Paradox Interactive announced on the game’s website today. Creative director Ka’ai Cluney is also no longer working on the game as part...

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To remove an entire studio from the game they made (well, started) is something else, though, and it’ll be interesting to see just how much work this “new studio partner” has done by the time this game releases. If it ever releases.

A second statement on the game’s website adds a little more detail, saying “Since we cannot at this time communicate a new release date, we’ve also decided to stop accepting pre-orders for the time being.”

The site also thanks Hardsuit for their work to date on the game, adding “We’d like to take this opportunity to honour Hardsuit Labs for their efforts and thank them for their hard work on the project. The studio has done a tremendous job in laying the foundations for the game and we hope that you, the community, will also appreciate their contribution to Bloodlines 2.”


  • This game is a fast sinking ship with the replacement captain telling everyone “Everything is fine, That water in the corridors is a feature!”

  • Well, Bloodstained ended up changing part of their Dev partners and that came out good. (We don’t talk about the Switch version)

    This has had massive red flags for me for a long time now, with some of the named issues, as well as the decisions to use 5th edition and have the character start as a Caitiff and choose your Clan by what abilities you go with. (Do they not know how Vampire works?)

    • I had heard none of that, and it gives me mixed feelings.

      Not so much the 5e stuff… as much as I dislike a lot of the ruleset changes, the shake-up in lore doesn’t seem too bad, based on playing the visual novels. (If you haven’t tried them, I recommend it. The old VtM heart is very much there.) Second Inquisition was certainly well overdue. Also, like it or not it’s the current and thus most relevant version. It makes sense all companies involved push that version. Same kinda deal as why Baldur’s Gate 3 is going dnd 5e instead of more of the old 3.5. They’re not going to go backwards.

      But damn, starting as Caitiff? Depending on how you read the lore on Caitiff, it could be good or bad, and it’d all depend on how the drawbacks/potential balance is handled in the game.

      One thing’s for sure: Caitiff has the freedom to be really good single-player game protagonist-fodder if they are a powerful/early-gen Caitiff, and there’s all that lore about them secretly being more ‘true’ vampires than those carrying a clan curse. Caitiff does not equal thin-blood, and the associated lower status is a good start point to improve your rep and potentially even move between clans, given that your blood doesn’t carry any particular clan’s mark and all disciplines are on the table for development, which is also better for a solo-protagonist video game than a tabletop group.

      Definitely comes with more of a ‘free agent’ kind of vibe, though they’d have to work hard on the writing given how many ways that attitude would lead to you getting straight-up executed by the Camarilla. (Assuming it’s a heavily Camarilla-based campaign. Could well be that the story focuses on an Anarch-controlled city with Camarilla playing more of a Skyrim Thalmor kind of role, the player dealing with faction representatives rather than being subordinate and loyal to their house.)

      Still, it makes me wonder why Paradox pulled the plug. As in, what it was specifically that they weren’t happy with. The video game aspect? Or whether it hewed close enough to the source material?

      • If I remember correctly, didn’t they fire the original writers associated with the lore? It might be that the studio deviated too far from the source material with the firings and Paradox read the signs and are attempting to course correct. That article was a fair while ago, so correct me if I’m wrong.

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