25 Years Later, Few Nintendo Games Have Lived Up To Super Mario RPG

25 Years Later, Few Nintendo Games Have Lived Up To Super Mario RPG

Squirreled away in a secret room within Monstro Town, a cliffside hamlet in Super Mario RPG, there’s a purple-skinned warrior named Culex. You can go the whole game without ever meeting this man; finding him requires you to backtrack to an earlier town, purchase a pricey set of fireworks, and trade it to an NPC for a crystal that opens the door to his lair. Once you do find the enigmatic knight, he challenges you to a duel. Accept the offer and you’ll have to face down a boss more challenging than any other in the game.

Difficult sidequests like that — sidequests that a fraction of players will even discover, let alone complete — are rare in Nintendo games. But Super Mario RPG, which turns 20 today, was no ordinary Nintendo game.

It’s hard not to find fans of SMRPG, a 1996 collaboration between Nintendo and Squaresoft that inserted the ubiquitous plumber into his very own Final Fantasy-like role-playing game. Blending Square’s intricate gameplay systems with an original story starring the goofy denizens of the Mushroom Kingdom, Super Mario RPG was a dream mash-up. Players loved everything about it — they loved the world, the music, the way it guided them through a story that always felt epic, yet never took itself too seriously. At the time, it felt like Mario and RPGs would make a natural partnership for years to come; they went together like chocolate and chunky peanut butter.

Sadly, Nintendo and Squaresoft weren’t nearly as compatible. Square ditched the N64 and its antiquated cartridges for the lure of Sony’s PlayStation, and the companies’ relationship was never the same. Super Mario RPG 2 never happened, but Nintendo kept making Mario RPGs, flattening their plumber for the creative Paper Mario series and adding his brother to the mix for the portable Mario & Luigi games. There have been nine role-playing games featuring Mario since the days of Super Mario RPG, each with its own set of gimmicks. Some of them are excellent; others are less excellent.

Few of these games have lived up to Super Mario RPG. Over the past two decades, none of Mario’s other RPGs have had characters as iconic and memorable as Croco the thieving lizard or the magical doll Geno, who is requested for Smash Bros. so frequently, the creators of Nintendo’s fighting game added a costume just for him. The closest Nintendo came to recreating the greatness of Super Mario RPG was on the GameCube, with Paper Mario: The Thousand-Year Door, a game that embraced its RPG heritage full-on, rewarding the smart, curious player with all sorts of secrets including party members.

For whatever reason — soft sales, bad reviews, Miyamoto’s distaste for story — Nintendo wasn’t satisfied with The Thousand-Year Door, and they spent the coming years taking Paper Mario in a totally new direction. In 2007 they released Super Paper Mario, a Wii game that ditched turn-based combat in favour of real-time platforming. A few years later came Paper Mario: Sticker Star, a game that was less RPG and more point-and-click adventure. With no level system, few interesting locales, and an emphasis on trial-and-error rather than strategic combat, Sticker Star was generally seen as a miss for the series.

Last week, Nintendo announced Paper Mario: Colour Splash, and reactions have been just as tepid. We don’t know much about it yet, but early footage appears to show that same focus on action over role-playing. Outspoken RPG fans are actively wondering why the series has ditched what people loved so much about The Thousand-Year Door and Super Mario RPG before it. As many have pointed out, today’s Mario RPGs don’t have the gravitas of their SNES ancestor.

It’s not just nostalgia talking. Even today, Super Mario RPG holds up as a stellar example of what role-playing games can do. It subverts expectations, encourages clever thinking, and never fails to make the player laugh — I’ll never stop enjoying the in-joke of Mario, the silent protagonist, wildly gesticulating to explain various plot developments. And I’ll always enjoy challenges as rewarding as the Culex fight, with or without Final Fantasy music.

Happy 25th birthday, Super Mario RPG. Maybe one day, we’ll see a game like you again.


    • No Super Mario RPG was never released here unfortunately. In fact I don’t think it even had a PAL release? I seem to remember it was NTSC, Japan and US only. Someone correct me if I’m wrong.

      Holy mother of god was Paper Mario: The Thousand Year Door good. Still easily one of my favourite Gamecube games ever. Some of the GBA and DS Mario RPGs were good, but couldn’t hold a candle to that gem.

    • Yes.

      Secret of Mana
      Secret of Evermore
      Mystic Quest: Legend

      That’s it I think.

      However many of the rest that never initially made it here on the SNES are now available either through remakes/remasters on the 3DS or the Virtual Console.

  • Not taking anything away from Mario RPG, as it is excellent, but Thousand Year Door is better, and there doesn’t seem to be any specific mention of Superstar Saga and Bowser’s Inside Story, which were both excellent. I reckon the heritage is just fine, save for a few missteps.

  • IIRC this was never released here back in the day – can you get it on Virtual Console these days or is still locked behind the NTSC wall?

  • This was Squaresoft at the height of their powers after having made Chrono Trigger and FFVI. In my mind, SMRPG and FFVI are basically siblings. The same kind of secret, actual “side” siquests, polished character progression, immersive, vast world filled with all sorts of small details and secrets that you blink and you miss, etc.

    FFVII, their next RPG, while still great and certainly innovative in certain aspects, was already a small first step on the decline of valuing style over substance, visual flair for actual content.

  • i dont agree with your title or the message, but i get that you are trying to say how good it is. and that i can agree on.

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