Expert Doom Players Continue To Complete Challenges Once Thought Impossible

Expert Doom Players Continue To Complete Challenges Once Thought Impossible

Classic Doom players are continuing to pick away at some of the hardest remaining community challenges left, beating missions without attacking a single enemy in some of the hardest retail Doom levels ever released.

In the early 90s, shortly after the release of Doom II, some of the best Doom players in the world joined a website called Compet-n. This site housed speedruns, demos, and various community challenges for hundreds of levels spread across various Doom games and official retail add-ons. These challenges involved finding all secrets, killing all enemies, beating levels without attacking enemies, and more. Over time players completed most of these challenges. But some remained unbeaten and were deemed impossible by many.

In 2019, Decino, a Doom expert and Youtuber, uploaded a video showcasing the remaining impossible challenges. Some could be completed via tool-assisted runs, but others seemed impossible even with extra software. Since that video, some of the best Doom players in the world have been poking at these so-called impossible challenges to see if they are truly, really, completely impossible.

They’ve managed to make some good progress as seen in Decino’s latest video, which is an update on the current state of impossible challenges in classic Doom games.

Three challenges that were deemed impossible by humans have been completed by Doom experts. One of these is completing The Plutonia Experiment’s final map on the second hardest difficulty without attacking any enemies. This is tricky for a whole bunch of reasons, including that this is a big boss level that tasks you with… attacking and killing the boss, the Icon of Sin. But a player was able to beat this level using skill and luck. It took over 800 attempts but Doom expert Pleymo pulled it off. Impressive stuff!

A few other challenges can be completed using tools or through save and loading exploits. But because demos can’t be recorded when saving and loading a game, these are still considering unbeaten as demos are required as proof.

However, they are technically possible to pull off and if the community of players still play id Software’s classic shooter find a new glitch or exploit, these final impossible challenges could one day be finished.

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[referenced id=”993941″ url=”https://www.kotaku.com.au/2020/08/the-original-doom-used-a-lot-of-weird-sound-effects-like-groaning-camels-and-hissing-cats/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2020/08/24/bhumyuu6vidnwf9nvlxt-300×169.png” title=”The Original Doom Used A Lot of Weird Sound Effects, Like Groaning Camels And Hissing Cats” excerpt=”While some of the sound effects in the original Doom were created just for the game, most of them actually came from sound libraries. This means dedicated fans with some time on their hands can actually dig around and find exactly where nearly every sound in the game comes from….”]

[referenced id=”949917″ url=”https://www.kotaku.com.au/2020/07/it-can-take-nearly-12-years-to-spawn-a-demon-in-doom-ii-thanks-to-a-small-programming-quirk/” thumb=”https://www.gizmodo.com.au/wp-content/uploads/sites/3/2020/07/20/cgdyywhecgddhllo3sac-300×169.png” title=”It Can Take Nearly 12 Years To Spawn A Demon In Doom II Thanks To A Small Programming Quirk” excerpt=”At the end of Doom II players face off against The Icon of Sin, which is really just a large and creepy texture that spits out demons. But this boss fight has some odd mechanics and quirks, including a small programming oversight that could lead to players having to wait…”]


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