The Avengers Grind Is About To Become More Of A Grind

The Avengers Grind Is About To Become More Of A Grind
Screenshot: Crystal Dynamics / Square Enix
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On March 18, Marvel’s Avengers will receive some much-needed new content when Hawkeye joins the roster. But that’s not all. In that same update, the game’s XP system will receive a major overhaul, developer Crystal Dynamics announced today.

As things currently stand, the levelling system in Avengers is structured so each character levels up in a straight line, rather than an exponential curve. Basically, it’s just as easy to get Iron-Man from level 1 to level 2 as it is to get him from level 49 to 50 (the highest level). After the change, that pace will remain as is until “around level 25,” at which point it’ll require more XP to continuously level up.

A blog post on the Square Enix website said that the original pacing, “has led to pacing issues, such as skill points currently being rewarded too fast, which may be confusing and overwhelming to newer players. We want each decision to invest in a skill or Heroic to be more meaningful.”

However, after beating the main campaign last September, my most-used hero, Iron-Man, was at level 15. So it’s hard to see how these changes could affect new players in any way — that is, until they hit the endgame.

The upcoming change is just for character levels. Power levels — the Destiny-like number that derives from gear and helps dictate how strong those characters are — will remain unaffected. What’s more, if you have a roster of heroes at level 50, you won’t be affected either.

Kotaku asked Square Enix, the game’s publisher, if there are plans in the works to allow players to respec skills but did not immediately hear back.

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Comments

  • I don’t really think being overwhelmed with a finite number of skill-points too early is really as big a problem as they’ve made it out to be. This reeks of an excuse to rebalance the thing for a longer grind, artificially inflating how long you can play before running into a power-progression wall.

    As someone who was (very, very briefly) eyeing off the PS+ half-price discount for the game, that’s a massive turn-off.

    • It’s only changing XP requirements from level 25 on, so you’re still going to get heaps of points early on…

      For what it’s worth, I enjoyed the game, especially the campaign.
      I’m not sure the endgame/game as a service is really viable long term in it’s current state, but extending the story while introducing new characters is a good idea, and I think Kate Bishop set up some potentially great story threads.

  • So instead of fixing the end game to contain some actual good repeatable content, You just make the lead up even more grindy.

    That’s sure to attract more players!

    • Yeah this is the opposite of a solution. The gameplay doesn’t really get exceptional until you reach max level on a character. And by that time you’ve done all the content on offer over and over again ad nauseum. It makes me think these devs haven’t got a clue about what people like about their game.

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