18 Years Later, Microsoft Is Fixing Halo’s Graphics On The PC

18 Years Later, Microsoft Is Fixing Halo’s Graphics On The PC

Halo’s original PC port, released in 2003 and handled by Gearbox, was mostly fine, but it also had some weird issues, mostly related to funky textures. Fans have just kinda put up with them ever since, but in 2021 Microsoft is finally getting around to fixing them.

The video below shows a range of texture and effects improvements coming to an upcoming build that don’t just look good, they also have practical benefits to the player — like seeing shields degrade slowly — and help make the game look more like the Xbox original, which released in, uh, 2001.

Note that the current shots taken here are from the latest Insider build for the Master Chief Collection, so between now and the improvements actually being implemented in the retail version they may change (and get better).


The Cheapest NBN 1000 Plans

Looking to bump up your internet connection and save a few bucks? Here are the cheapest plans available.

At Kotaku, we independently select and write about stuff we love and think you'll like too. We have affiliate and advertising partnerships, which means we may collect a share of sales or other compensation from the links on this page. BTW – prices are accurate and items in stock at the time of posting.

Comments


2 responses to “18 Years Later, Microsoft Is Fixing Halo’s Graphics On The PC”

Leave a Reply

Your email address will not be published. Required fields are marked *