Huh, The New Fable Runs On The Forza Engine

Huh, The New Fable Runs On The Forza Engine
Image: Xbox Game Studios / Kotaku

The next instalment in the Fable franchise is being built with the ForzaTech engine, which as the name implies, is the foundation beneath Xbox’s popular Forza racing games.

This detail was first spotted by IGN in a Microsoft job listing for Turn 10 Studios, the Xbox Game Studios subsidiary that’s developed the core Forza series since its 2005 debut.

“Do you want to have a major impact on 3 AAA titles in development across 2 beloved Xbox franchises?” the software engineer opening reads. “ForzaTech is the engine, tools, and pipelines that drive both the Forza Motorsport and Forza Horizon series of games. In addition to adding new features like raytracing to support the next console generation, we are also enriching the toolset to support an open-world action RPG – Fable.”

While this kind of proprietary engine usage isn’t unheard of in the world of video games — Capcom has utilised its RE Engine, for example, in everything from Resident Evil Village to Ghosts ‘n Goblins Resurrection — it’s really fun to think of the same horsepower that goes into making the relatively realistic Forza games also being responsible for bringing the fart-filled, fantasy world of Fable to life.

Fable was first revealed last summer as a reboot of the irreverent Lionhead Studios role-playing franchise of the same name. The game is currently being developed for Xbox Series X/S and PC by Playground Games, whose previous experience working on Forza Horizon likely played a part in the decision to use the ForzaTech engine.

It’s anyone’s guess when Fable is supposed to release, but going by what we’ve seen from Playground and ForzaTech in the past, it’s sure to be gorgeous as heck.


  • Jet Force Gemini used the same engine as Diddy Kong Racing so it’s not unheard to use a racing engine for a completely different game. I did notice a very rare bug shared between both those games as well.

  • Roaming the UK in Forza Horizon 4 is a pure joy, so this makes me happy. I can just imagine getting out of the car along the way and fighting some fantasy creatures.

  • After this news, if they don’t give us awesome racing minigames in Fable I’m going to be extremely disappointed.

  • I mean the old Unreal Engine was even used for a pinball game of all things, and UE3 and 4 became staples for fighting games and racing games, so it’s not exactly huge to jump genre within engine tech (especially with how multifocal most big engines are these days – a racing engine is effectively just a shooter or platformer engine that doesn’t have character rigs in it yet but is already set up for outdoor level landscapes)

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