Nintendo’s Game Builder Garage Spawned These 7 Amazing Creations

Nintendo’s Game Builder Garage Spawned These 7 Amazing Creations
Doom Eternal, Game Builder Garage style (Gif: Nintendo / Kotaku)

Game Builder Garage launched on the Switch last Friday. In less than a week, users have already used Nintendo’s visual programming tool to craft their own takes on Sonic the Hedgehog, Doom Eternal, and the obligatory remake of Kojima’s P.T. demo. And don’t even get me started on screaming event presenter Toad.

In Game Builder Garage, the building blocks of game programming come to life as little characters called “Nodons.” If you want an object to appear on the screen, you drop in an Object Nodon. If you want that object to hurt the player when they touch it, you go into that object’s settings and set it to “Destructive.” If you want to press the B button to jump, you drop in a Control Nodon and link it to the B button input on the Person Nodon that represents your in-game character.

It’s a simple programming language that can get really complex in the right hands. For example, here’s a small peek at what’s going on under the hood of the “Doom Eternal Garage Teaser” created by Game Builder Garage user MrTiffles!.

Makes perfect sense to me.  (Screenshot: Nintendo / Kotaku) Makes perfect sense to me. (Screenshot: Nintendo / Kotaku)

Looks pretty complex, right? The cool thing about Game Builder Garage games is that once a creator shares their game code, as MrTiffles! did on Twitter, you can download their creations, make a copy, and fiddle about with their code. Tweak their game to add your own spin or mine their code for tricks to use in your own projects.

Here are some of the best creations I’ve come across in Game Builder Garage so far.

Superhot Garage

Super. Hot. Super. Hot.  (Screenshot: Nintendo / Kotaku) Super. Hot. Super. Hot. (Screenshot: Nintendo / Kotaku)

Programmer: Yukon Wainczak

Programmer ID: P 007 XVM 68D

Game ID: G 002 LRM JWV

This homage to Superhot Team’s groundbreaking time-bending indie shooter doesn’t quite function the same as the original. Instead of time only moving when the player moves, enemies only begin moving slowly when the player enters a certain range. The vibe is pretty perfect, though. Game Builder Garage’s default player models in red are a great stand-in for Superhot’s bad guys.

Sonic 3D Green Hill 2.0

Can't mistake this for Mario (Screenshot: Nintendo / Kotaku) Can’t mistake this for Mario (Screenshot: Nintendo / Kotaku)

Programmer: AliVe

Programmer ID: P 003 77N KWP

Game ID: G 008 1WD PCT

This early attempt at creating a Sonic game in Game Builder Garage impresses the hell out of me, mainly for the custom sprite work. While a lot of the coding in the program is connecting Nodons and adjusting parameters, making your own sprites is a bit more involved. Check it out.

Learn to paint Sonic.  (Screenshot: Nintendo / Kotaku) Learn to paint Sonic. (Screenshot: Nintendo / Kotaku)

I do not have the patience to do that, so I applaud those who do. Great job so far, AliVe. If you grab this one, be sure to check out the Sanic sphere off to one corner. It’s explosively wonderful.

P.T.

Don't go into the darkness (Screenshot: Nintendo / Kotaku) Don’t go into the darkness (Screenshot: Nintendo / Kotaku)

Programmer: DigiGee

Programmer ID: P 002 NL8 NVW

Game ID: G 002 XG2 9WT

An attempt has been made to recreate Kojima Productions’ Playable Teaser, better know as P.T., using Game Builder Garage, and it isn’t too shabby. Programmer DigiGee plays with the tool’s Effect Nodon to create an eerie darkness in the distance that never quite resolves into light. Each pass through the creepy hallway introduces some new element, like a rapidly disappearing spirit or a suddenly open bathroom door. It’s nowhere near as scary as the original, but it’s a nifty little homage.

Mario Kart

That's Mario Kart, alright!  (Screenshot: Nintendo / Kotaku) That’s Mario Kart, alright! (Screenshot: Nintendo / Kotaku)

Programmer: ZeldaBoi

Programmer ID: P 000 C9K GH4

Game ID: G 001 X6H M41

Nothing too complex here, just a lovingly-crafted recreation of a Mario Kart track, starring the main himself in custom pixel form. Race Mario and his kart around the track with ease, jumping around turns to make sure he doesn’t fall off the course, as you do. Programmer ZeldaBoi is one to watch, already uploading this game, an F-Zero homage, a first-person Zelda, and a little taste of Earthbound.

Always love 2D sprites on a 3D plane.  (Screenshot: Nintendo / Kotaku) Always love 2D sprites on a 3D plane. (Screenshot: Nintendo / Kotaku)

Just the screenshot makes me ache for Mother 3. It’s not fair.

Just like game codes, programmer codes can be used to look-up and download Game Builder Garage creations, so give ZeldaBoi a go.

GTA Garage Edition

Riding around doing crimes.  (Screenshot: Nintendo / Kotaku) Riding around doing crimes. (Screenshot: Nintendo / Kotaku)

Programmer: Shuggy

Programmer ID: P 000 YWK N48

Game ID: G 001 0YN 90M

I found Shuggy’s GTA Garage Edition via MyGarage.Games, a community website put together to help Game Builder Garage creators connect with players and vice versa. It’s an incredibly helpful site, especially when considering there is no way to discover random games in Game Builder Garage — you have to have a game or programmer ID.

GTA Garage Edition lets you run around a rudimentary town, hunting for eight bundles of cash. There’s a souped-up car to drive, people (well, statues) to punch, buttons to press, and hoops to leap through. It’s an incredible feat of programming in a tool that’s not even been out a week. Want to make your own? Just copy this.

This is somebody's code baby.  (Screenshot: Nintendo / Kotaku) This is somebody’s code baby. (Screenshot: Nintendo / Kotaku)

Well, that and all the rest of it. You might need to scroll around a bit.

Doom Eternal Garage Teaser 1.1

Insert driving electronic rock here.  (Screenshot: Nintendo / Kotaku) Insert driving electronic rock here. (Screenshot: Nintendo / Kotaku)

Programmer: MrTiffles!

Programmer ID: P 006 63V 399

Game ID: G 002 CYJ CW1

I’d be remiss if I didn’t get MrTiffles! some more recognition for their work on Doom Eternal Garage. They’ve built a first-person shooter with not one but three different “realistic” weapons to swap between. Avatars charge you, spawning bullets as they come. You can dash or jump or open fire, as you please. Once the last enemy dies there’s a little funfetti explosion, which I wish Doom Eternal proper had.

Here’s a trailer for the previous version. That’s right, MrTiffles! has made multiple versions of this game in under a week.

Toad Hosts a Prestigious Event

The best noise ever.  (Gif: Nintendo / Kotaku) The best noise ever. (Gif: Nintendo / Kotaku)

Programmer: Jalli

Programmer ID: P 003 B8J Y4V

Game ID: G 004 M9T 3R5

Now for the main attraction. It is a prestigious event, as the title implies. If I could make an animated GIF scream, you would hate me so much right now. Fortunately, programmer Jalli has tweeted out a short video, which gets the point of this game across nicely.

The game recreations are lovely, but give me Toad screaming on command in front of a studio audience any day. I want this played at my funeral.

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