New Unreal Engine Renders Even More Realistic Grizzled White Men

New Unreal Engine Renders Even More Realistic Grizzled White Men
Zoom and enhance. Enhance. OK, stop enhancing. (Gif: Xbox / Kotaku)

During last week’s Game Developers Conference members of Gears of War developer The Coalition debuted an “Alpha Point” technical demo showing off the environments and effects possible in Unreal Engine 5. More importantly, the team released a character rendering test, proving that the future of rendering big, burly, bearded white guys in games is safe and sound.

Don’t get me wrong, I’m not discounting the accomplishments of the team in creating the Alpha Point demo. It’s downright amazing how realistic alien rock formations become even more realistic through the use of the advances made in Unreal Engine 5. The scene in the video below, built using an early access version of the new game engine running on an Xbox Series X, is nothing short of astonishing, with its real-time lighting and reflections, all while pushing more than a hundred million triangles.

I’m just more impressed with the character rendering test, in which a mildly unkempt white man with wrinkles under his eyes and a scraggly beard rotates about the screen. We zoom into his pores, we zoom out of those pores, which remain visible even as the camera pulls away. If you look very closely you can almost see where the individual beard and eyebrow hairs sprout from his skin.

All of that slightly greasy older white guy detail, beautifully rendered with 31,000 facial triangles. My face doesn’t have nearly that many triangles, and I am a real-world grizzled old white man. The Coalition is so sure of this technology it didn’t even resort to my patented trick of being bald to avoid having to render extra hair.

So real you could almost bite right into it.  (Gif: Xbox / Kotaku) So real you could almost bite right into it. (Gif: Xbox / Kotaku)

After watching this gorgeous demo, any worries I had about the future of older white men with beards in video games have been completely put to rest. I eagerly look forward to the next generation of completely forgettable video game white guys.

Comments

  • I may be mistaken, because it’s almost so subtle as to possibly be a trick of the pixel light, but there is a possibility that this article is trying to push some kind of agenda or make some kind of commentary.

    • Ahh, I just saw in the article he mentions that. Is this article meant to be some sacrifice to Twitter so he gets to keep his privileged position as an employed grizzled bearded old white man?

  • As an old, greasy white man I feel like one of the few people entitled to comment on the quality of this model.

    It’s pretty good, I spose.

  • If this article was about any other race the article would be rightfully called out. Yet somehow it’s okay to be racist towards white people.

        • “After watching this gorgeous demo, any worries I had about the future of older Black/Hispanic/Asian men with beards in video games have been completely put to rest.”

          I don’t see the racism. Sounds to me as though that seeing the word “white” triggers you a bit. Funny how it is us who are often called “snowflakes”.

  • Nice looking render. I really like how the lighter skin tone allows me to better see textures and pores and the beard allows me to see how light diffuses over the hair.

    • What will really complete it is the animations. Doesn’t matter how good it looks if the animations are bad.

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