Please Watch This Investigation Into How Roblox Pays Its Developers

Please Watch This Investigation Into How Roblox Pays Its Developers
Image: Roblox

Roblox is one of the biggest gaming ecosystems and one of the biggest gaming companies. So it’s worth understanding how intricate Roblox‘s ecosystem is, and just how many pitfalls there are — especially for the young developers that make up the majority of its fanbase.

The superb People Make Games group has put together a brilliant investigation into the Roblox ecosystem. It’s not just how Roblox works that makes the video a must-watch, but its coverage of two things.

The first is the almost insidious manner in which Roblox actually allows developers to earn real money. To do anything on the Roblox platform, you need Robux. You can withdraw those Robux once you hit 100,000 Robux — which is about the real-world equivalent of $US1000. But the company doesn’t buy Robux from users at a 1:1 rate, so if you were to withdraw 100,000 Robux, you’d only get $US350.

And to withdraw any money, you have to have a monthly paid subscription with Roblox.

In a world where we’ve had public discussions for years about fair payments for developers, this kind of devaluation leaves a sour taste in the mouth. But the real staggering part of PMG’s video is where they talk to actual kid developers … who are suffering from the same kind of burnout making Roblox games that you’d expect from industry veterans.

One 11-year-old developer, trying to explain the difference between big and small developers on Roblox, drew this graph in MS Paint to hammer the point home.

roblox
Image: YouTube (People Make Games)

You need Robox to advertise your game on the platform, which is helps power this whole cycle (and Roblox‘s enormous public valuation). But younger developers, many of whom are making their first game or even learning to code for the first time because of Roblox, are encouraged to make and sell things in the Roblox ecosystem.

Seeing the success the biggest games have, and knowing the massive popularity of the whole Roblox ecosystem, can be an attractive proposition for kids excited to make their own things. But that environment, and Roblox’s need to continue fuelling the Robox cycle, is also creating a situation where even veteran devs are warning about kids and teenagers suffering from developer burnout.

I won’t restate the rest of the comparisons or arguments here, because PMG and Quintin Smith have done a bang up job outlining it all. Watch the video in full below, and catch some of their other excellent work here.

If you’ve got some spare cash, also consider supporting the PMG crew via Patreon.

Comments

  • Bloody hell. Kids shouldn’t have to be conducting cost-benefit analyses for the impact of advertising and projected earnings vs overheads and break-even points. They shouldn’t have to be sneaking onto the computer after bedtime to conduct a few more bug-fix and polish passes. This shit is fucking tragic.

  • “The first is the almost insidious manner in which Roblox actually allows developers to earn real money. To do anything on the Roblox platform, you need Robux. You can withdraw those Robux once you hit 100,000 Robux … to withdraw 100,000 Robux, you’d only get $US350. And to withdraw any money, you have to have a monthly paid subscription with Roblox.”

    It’s worth noting that, at minimum, you’re paying 7 AUD/month just for it. Considering the minimum payout is 350 USD/ 491 AUD, it’s not such a bad deal. Especially since Roblox is a platform rife with sketchy behaviour amongst its users, having a minimum account balance and devaluation seems like a means of disincentivising money laundering, alongside the stipulation of having a paid account.

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