Destiny 2 Players Are Mad Bungie’s Gonna Enforce Fair Multiplayer Matchmaking

Destiny 2 Players Are Mad Bungie’s Gonna Enforce Fair Multiplayer Matchmaking
Image: Bungie

This Friday, Bungie will roll out matchmaking assistance for Destiny 2’s hardcore mode, Trials of Osiris. The intent, basically, is to make the multiplayer gauntlet a bit more fair for Guardians who continuously get thrashed. You’ll never believe this, I know, but some players are pissed about the prospect of being put into games with people of similar skill.

Trials of Osiris, for those who don’t know, is Destiny 2’s high-risk, high-reward competitive mode that Bungie reintroduced to Destiny 2 last March. Teams of three compete against each other for loot and other rewards. By racking up seven subsequent wins — going “flawless,” in Destiny parlance — you get to hang at a fancy lighthouse.

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Trials went on hiatus earlier this summer but returned last weekend in a revamped state, one intended to lower its notoriously high barrier to entry. Bungie’s continuing to roll out changes to make the mode more approachable as time has gone on. The latest internal blog post, This Week At Bungie, has community manager Cozmo_BNG detailing how Trials will now feature a “flawless pool.” Starting this afternoon, once you hit a 7–0 record, you’ll be placed in a matchmaking pool with others who hit that record. You will remain in that pool until the game’s weekly reset. That change goes into effect later this afternoon.

What’s more, Bungie will start quietly assisting losing players on the backend. “We are enabling some matchmaking help if someone runs into several blowout matches,” Cozmo_BNG wrote. “This temporary help mechanic clears up once they start winning again, so don’t think someone will cheese a flawless by tanking for a few games and then have a weekend of smooth sailing.”

Bungie did not detail what that help looks like, and did not immediately respond to a request for comment from Kotaku.

Last weekend, about 750,000 Destiny 2 players participated in Trials. Of those, roughly a third (237,000) came away with a victory.

Critics fear that the new system could still easily be gamed. For instance, a team could hit six wins, purposefully lose the seventh game, and continue to stomp in the standard matchmaking pool. And those who hit seven subsequent wins but are — let’s put this charitably — decent players, rather than gods on Earth and all the other Destiny 2 planets, would get locked into a matchmaking pool against players of higher skill level. (Those who are “carried” by their team would also find themselves outmatched in skill.)

Curiously, gamers don’t always want skill-based matchmaking. As a Vice report detailed last year, even some of the best first-person shooter players in the world rail against what they perceive to be a system that promotes fairness over fun. Sometimes the godlike players just want to stomp the newbies endlessly, rather than only sometimes. (In reality, most every first-person shooter features skill-based matchmaking, even in the unranked and noncompetitive modes!)

In any case, these new changes to Trials of Osiris are by no means permanent.

“We will be watching both analytics and feedback — and trying to balance fast matches with good matches across the playerbase,” Cozmo_BNG said in a tweet. “Definitely not set in stone forever.”


  • “streamers” are mad.
    And they should not be catered to. It has already been the cause of many of Destiny’s (and other games) woes.
    Streamers do not play the game as normal people do, their opinions are so warped as to not represent even 1% of actual players wants.

  • This is just the same as the children complaining about SBMM in COD. Whiny children mad they cant pub stomp every game.

    • Hey there, not a child, don’t like SBMM in CoD and complain about it publicly from time to time.

      CoD is a casual game. I sometimes don’t want to have to try my best in every match to not walk away feeling like I just got shredded. I also don’t perform my best some days, and I’d like to be able to enjoy my session on those days too.

  • Ah yes, “People will still be able to game the system…” nonsense arguments.

    I’ve avoided Destiny 2’s PvP wherever possible because it’s an absolute shitshow at the best of times, and the netcode for PvP has been a janky abomination since the first game as far as I’m concerned. But seriously, “They can still do it…” is not a reason to not make such changes.

    People who don’t want fair matchmaking should be forced to jump through as many fuckin’ hoops as possible, make them hate life playing the game if that’s what it takes to get rid of them.

  • Now that the cheaters have more or less disappeared, PvP is occasionally fun again. Even a needlessly roundabout version of SBMM is a good thing.

    Anyone who says otherwise just really loves stomping people who play for fun rather than filling the gaping hole where their self worth should be.

    • Its actually worth trying to do PvP objectives for exotic quests now. Previously it was like banging your head against a brick wall. Whole lot less people using snipers now which is telling.

  • The argument against this is always “I don’t want to sweat in every game to get a win” and suffers a complete lack of empathy that acknowledges these easy wins are at the expense of someone who isn’t as good and goes from blowout to blowout all weekend having an awful time. I can tell you what’s worse then putting in effort to have to win games, playing a game that is stupidly one sided and no matter how much effort you put in you will still get stomped.

  • If it’s about not wanting to put effort in all the time, why not offer bot matches as an option with reduced rewards? Comp Stomp in WoW is a popular PVP Brawl mode for a reason.

    • Because it wouldn’t be a PvP mode then. PvE already exists within the game and provides plenty of rewards. Also gambit exists, A PvPvE mode.

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