Bad News If You Wanted To Play Diablo 2: Resurrected On Your Massive Ultrawide Monitor

Bad News If You Wanted To Play Diablo 2: Resurrected On Your Massive Ultrawide Monitor

Invested in an ultrawide monitor and plan to play Diablo II: Resurrected? I’ve got some bad news.

According to Blizzard, the Diablo 2 remaster won’t offer true 21:9 ultrawide support. A spokesperson for Blizzard explained the news in a recent blog post. During the Technical Alpha, players with ultrawide screens playing in full 21:9 experienced a number of game-breaking bugs.

“During that test, we identified limitations affecting those players and others. For example, the AI failed to sense the player and trigger attacks. Furthermore, players with 21:9 monitors were able to pull many more monsters into battle at a range limit beyond the original game’s intention,” they said.

“In a scenario where players (for example: playing a ranged class) were attacking monsters, players with 21:9 monitors could hit enemies with that extra screen space, but the monsters would not pull or react, but could still be defeated. Ultimately, the AI doesn’t register getting hit from that additional distance a 21:9 monitor provides. That’s not intended, especially if you’re sharing a game with a 16:9 user.”

Those playing Diablo II: Resurrected on PC with a 21:9 monitor will have their game screen limited to a 19:9 display, which Blizzard said is the “maximum length of the in-game limitation zones”, with vignettes on the side of the game screen. Looking to the future, the team says that they’re looking at a way to resolve this and let people with ultrawide monitors play the game as intended and at their hardware’s maximum length.

“We recognise that players have spent a lot of money to assemble their 21:9 hardware setups and seeing black bars may be frustrating for their experience,” they added in the post.

Diablo II: Resurrected releases on PC, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S on September 23.


  • I have a feeling that just like with The Ascent etc, modders will fix this inside a week. Regular ultrawide users are quite common these days, ultrawide support was also present in the alpha version, and I’ve even seen the original D2 modded and played in ultrawide. I have no doubt some weird stuff could happen in super-ultrawide like I use and is uncommon still (although like above, there’s usually a fix inside a week from the community for most games), but regular ultrawide users won’t settle for the black bars.

    • Well it won’t be black bars it’ll be ‘Vignettes’. So kind of like what they have on Shmups where they have specific artwork for it?

      While XP is shared, I could imagine it being incredibly frustrating for a person on a standard display if they don’t get to kill anything because the person with the UW display is murdering them all before they get in range.

    • It might depend on how much of the original code they’ve used in the remaster. There was a story a few years back going over why it was such a hard game to remaster, and widescreens were a particularly significant reason why.

      They used a bunch of programming shortcuts, and did various things just off screen, so allowing a 21:9 screen size would cause the game to show a lot of stuff not meant to be seen. It seemed it was pretty hard to recode the game to move them elsewhere.

      Just moving things somewhere else wasnt an option either, as when they did, something else would break, then fixing THAT would break something else, and so on and so on. The story behind Diablo 2’s development is an astounding one. Its amazing it came out at all, let alone how good a game it was.

      Basically, mods might not fix it if the spaghetti mess of code is still a key part of the game. Which I expect it is given something like this is still an issue.

  • Eh 21:9 is a small issue compared to the decision to reverse allowing multiplayer mods.

    GG blizzard, fucked WC3 remaster and it seems to be trying it’s best to to the same here

    • That’s a hell of an insult to this game, I hope you’re aware.
      While I never played WC3 Reforged, just how big a fuck up it is is well documented.
      D2R I have played however, and it is an exceptional remaster. The devs (Vicarious Visions) were clearly paying attention to how badly Blizzard mangled WC3R (going as far as to retroactively ruin the original, I hear) and have done their best to not make those mistakes.
      The whole game is using the original as a skeleton, and I mean that as close to literally as you can, which has the bonus of being as close to the original as possible while also having the downsides of the original. That means that the remaster is still a little janky, but it also means that – like the original – the game isn’t designed or balanced for being able to interact with things that should be well off the screen (in a 4:3 resolution) but aren’t.
      That the remaster isn’t catering to an estimated 2-4% of players with ultra wide monitors because the original game didn’t have the foresight to be designed for it is far from the developers “doing their best to fuck the remaster” and to say so is utter bullshit.

Show more comments

Log in to comment on this story!