Australia Will Get Xbox Cloud Gaming From Tomorrow

Australia Will Get Xbox Cloud Gaming From Tomorrow
Image: Kotaku

Feel like playing Halo Infinite on your phone? Well for Australians, that’ll actually be an option later this year.

Australia typically isn’t the first cab off the rank when it comes to cloud gaming or new technologies, but as of tomorrow we’ll be on the same footing as Japan. Along with Brazil and Mexico, Xbox announced that Australians will be included in the next phase of the Xbox Cloud Gaming rollout, enabling all Xbox Game Pass Ultimate users to stream titles straight through to their phones.

We’ve had access to the xCloud trial for a while, provided the bandwidth considerations weren’t a problem for you. And the time in beta has also allowed Microsoft to build out more touch controls for games, including Hades and Minecraft Dungeons.

xbox cloud gaming
Image: Kotaku Australia

Of course, it’s not just mobile gaming that’ll be available to Australians. The Xbox Cloud Streaming service is now accessible through browsers, or through the Xbox Windows app directly. There’s also plenty of games that are well suited to the less latency-friendly environment too, like Frostpunk, Darkest Dungeon, Curse of the Dead Gods, Sable and more. (Xbox doesn’t have a specific list for which games on Xbox Game Pass are cloud-supported, but you can go into the individual entry for every Game Pass title and check whether it says “Cloud Enabled”.)

Xbox also confirmed that Forza Horizon 5, Halo Infinite and the Left 4 Dead spiritual successor, Back 4 Blood, would all be cloud enabled at launch.

While the announcement means Australians will have access to cloud streaming as Xbox subscribers in Europe and the United States, New Zealand sadly isn’t included as part of the announcement. There’s no ETA on when it’ll be made available, but we’ll keep you posted as soon as we know.

Comments

  • Having played in the xcloud beta for a few months, it actually worked better than I was expecting in many games, and this was playing wirelessly on an older Samsung S8 (I have NBN 50 with Optus but I usually only average around 40-42 Mbps down and 15-20 Mbps up). Forza Horizon 4 was easy to play as was Minecraft Dungeons (it had touch controls implemented even back then). Some of the more twitch based games though, yeah you could definitely feel slight lag. I was actually more impressed with how fast the cloud save synced as I would jump off the Xbox, boot it up on the cloud and the saves were there.

    Really looking forward to having it run on a second screen while stuck in some of my more boring meetings!

    • I think that this is encouraging… though I have to admit, at some point we’re going to be questioning how much energy is being expended on wireless game-streaming (well – actually any streaming). At the moment, we’re treating streaming wirelessly as a no-cost feature… and perhaps that will continue. As we move into an environment where eating meat is starting to be considered environmentally unfriendly, I wonder at how the future will deal with the internet. That’s not a criticism on MS – or even Sony – but a musing on how cloud-based/streaming wireless services will adapt.

  • It’s kinda embarrassing that it’s taken so long to happen. To be honest, I was toying with re-joining the MS eco-system (there’s so many positives to do this). Tp be fair however… I’ve been a Sony owner (and X Box and PC owner) for over 25 years – and we also still haven’t seen PS Now in Australia. Overall, I think we can be a little disappointed here in Australia, but perhaps this announcements still provides a little bit of hope.

  • Had a play with it today, finishing a Chapter in Halo 2.

    Apart from you can very well much tell its running at a lower resolution and ever so slight lag, the picture broke down into decompression artefacts very rarely and was otherwise quite playable.

    Honestly, its quite impressive and can see myself using this at work on a lunch break, lol.

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