Here’s What Will Improve After Battlefield 2042’s Chaotic, Buggy Beta

Here’s What Will Improve After Battlefield 2042’s Chaotic, Buggy Beta
It's in the game. (Image: DICE)

The open beta for Battlefield 2042 was chaotic, buggy, and pretty limited given the scope of the latest game in the long-running shooter series. For developer DICE the beta was one more thing: a learning experience. In an article posted yesterday Battlefield 2042 devs introduce five new specialists and a host of updates and improvements coming to the game in time for its November 19 launch.

First off, it’s important to note that an open beta for a game like Battlefield 2042 isn’t generally indicative of how the final game is going to play. The build presented in the beta test was out-of-date before it even went live. As the developers explain it, they take the most stable build they can to create the beta test, which could mean a build that’s weeks or months out of date. The developers call it branching.

Branching allows us to strip out all of the unnecessary systems, content, and mechanics that are still under various forms of testing, and polish up what you sometimes hear referred to as a Vertical Slice of the game. We work hard to optimise it, stamp out critical bugs, and drive for maximum compatibility and performance on known hardware. By stripping out other content and systems, we remove potential conflicts that keep things running in the best possible manner.

While players test, development continues, changes are made, and features planned for the final release are added. Missing features like team communication, ping data, and the ability to more easily determine who’s a friend and who’s a foe? Those are coming. They just weren’t implemented in the open beta build.

Players who felt the specialist selection in the beta test limited opportunities for teamwork should be happy to know that there’s a whole new set of soldiers on the way, including Emma “Sundance” Rosier and her awesome wingsuit. Check out the five new specialists in the video below.

An open beta on the scale of Battlefield 2042’s also gives the developers valuable insight into how the game servers will perform. For example, a lot of players found themselves being matched onto servers populated mostly by bots instead of other humans. The beta gave DICE the ability to trace why the problem was occurring and fix it. Same thing with matchmaking teaming up players in different regions or with nasty high pings. Betas help identify issues like these.

Certain features present in the main game were disabled for the beta test altogether. Though there was a key binding for opening up a big map, it did nothing. In the release version, it will open up a large map giving players the lay of the land.

If there's a place you got to go. I'm the one you need to know. I'm the map. (Screenshot: DICE) If there’s a place you got to go. I’m the one you need to know. I’m the map. (Screenshot: DICE)

Commorose, the system that allows players to pull up a menu to quickly communicate with their teammates, was also disabled for the open beta. It’s not that the communications system wasn’t going to be in the game, it just wasn’t in the beta build. Here’s a little video of the system in action.

Essentially, if there’s a feature you expected to be in a Battlefield game that wasn’t in the Battlefield 2042 game, odds are it’ll be there when the game releases next month. Fully customisable loadouts, the ability to better determine which players are on your team and which want you dead, better team communication, UI indicators of who needs healing, cross-platform squad invites, and even voice-over-IP communication, it’s all going to be there.

Check out the article on the Battlefield 2042 site for a full accounting of what’s coming, what’s improving, and what’s changing completely based on beta feedback. It’s nice to see developers be proactive about player concerns while at the same time reminding players what a beta test actually looks like.


  • Most everyone hated the specialists in the beta so what do Dice do? Double down and add more. Which is ridiculous.

    Specialists fundamentally break the team focused gameplay and makes a mockery of a once great franchise in battlefield.

  • “First off, it’s important to note that an open beta for a game like Battlefield 2042 isn’t generally indicative of how the final game is going to play”… um yes it is. these Betas are basically demos at this point. Every time there is a beta for a new battlefield game the final gameplay is near on identical; sure they may make a few tweaks behind the scenes; but the core experience is fundamentally the same.

  • Im sorry but just no to all the whiny hysterical over reaction responses to this beta. Sure it was buggy but the core gameplay especially on series x was very promising. None of the mostly whiny zilenials and mileanials can’t remember how bf4 came out and we still enjoyed it without the nuclear level hysterics most of the bf friends I have and play with about 10 or so are rather encouraged by the beta. We have been playing since the first 1942 on pc. This over reaction is why we can’t have nice things and software companies are getting more reluctant to take risks hence more remakes etc. Yes the specialist thing is dumb and yes it has some bugs but the reaction has been like a demented game of Chinese whispers where each poster has to outdo each other with hyperbole without any actual experience of said beta. I played very few games where people were not PTO. Most people complaining just didn’t know how to play bf or the objective.

    • The specialist thing especially really has been blown way out of proportion I feel.

      Especially given that it boils down to what is basically just a gadget choice or bonus, on top of being able to set up your loadout nearly however you want regardless of whatever specialist you’ve picked.

      Personally, I actually had no plans on picking the game up until I tried and quite enjoyed the beta.

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