Nintendo Releases Surprise Metroid Dread Demo

Nintendo Releases Surprise Metroid Dread Demo
Image: Nintendo

Most people who have played Metroid Dread say the game is very good, but what if you are not one of those people, and for whatever reason do not trust those people? Well, now you can simply download part of the game for free and try it for yourself.

Nintendo, who must have woken up this morning thinking it was 1999 and this was still a totally normal and common thing that happens in this business, just announced the surprise move on their website:

This Halloween, suit up as Samus Aran and see what goes bump in the night on planet ZDR with a fun-sized bite of the Metroid™ Dread game. Download the free demo now from Nintendo.com or Nintendo eShop on your device!

Experience the eerie isolation of a remote alien world, face a relentless mechanical menace, and power your way through a section of what Shacknews calls “a sci-fi blast of brilliance that fans and newcomers alike will more than likely enjoy.”

If you need more Metroid Dread in your treat bucket, you can pick up the full game today.

I’m really digging this resurgence in demos! Long ignored if not outright despised by publishers, you’ve been able to download a ton of very good demos from the eShop over the last year or so, for games like Age of Calamity, Monster Hunter Rise, Pokémon Mystery Dungeon: Rescue Team DX and Yoshi’s Crafted World.

There hasn’t been one for a game this high-profile, though, or one as critically-acclaimed, so if this is a sign that Nintendo is becoming increasingly willing to let folks try a big game instead of just expecting/hoping they’ll spent $US60 (A$80) on it, then that’s just great.

If you haven’t played Metroid Dread yourself yet and want to try out the demo, it’s out now and is available from the eShop or by following this link on Nintendo’s site.

Comments

  • It really shows the lack of confidence in the game selling well enough (for their standards) if they decide to release the demo AFTER the game releases.

    “…what if you are not one of those people, and for whatever reason do not trust those people?”

    Listening to people rave about how much they like a game isn’t the same as trying it for oneself and deciding whether one likes it. We already have game journalists seething over how “it’s too difficult”.

    • Lack of confidence? Source? Nintendo does a lot of random demos for their stuff, especially lately they have been doing a lot of timed and timed demo. Some people really do love to make a conspiracy.

      • And I’m sure you’ve got the brilliant explanation as to why a broadly-accessible demo for a videogame releases AFTER the game itself released? The lack of a demo, or even the release of one after a highly-anticipated game releases doesn’t just happen out of nowhere.

        Speculation isn’t the same as conspiracy, numbskull. I guess you’re one of those people who thinks speculating over a government official’s corruption is tantamount to being a conspiracy theorist, too.

        • Probably wasn’t ready in time for release. Demos are different clients to the game release, which means they need specific preparation. I’d say it’s less lack of confidence, more they didn’t want to delay the game over a demo not being complete yet.

          • Perhaps, but it’s inconsistent with Nintendo’s current ethos of ‘it’ll be done when it’s done’ and the delaying of projects until they’re satisfied with it/ it is complete, as seen with Advance Wars or BoTW.

            Even that spin-off with the rocket-league esque gameplay received a passable demo prior to its release, followed up with the Metroid 2 remake noticeably lacking one.

          • Yes, the MAIN game will be done when it’s done. The demo is not the main game and is a separate project that has to be specifically prepared with things like different break points, promotions to buy the game and presumably making sure transferable save data works. This requires time and testing- you don’t want to release a demo with corrupt save games, after all. They can still release the main game and the provide the demo three weeks later, so that non-day one customers can try before they buy, as the game will be out for the rest of the Switch’s life cycle.

            The demo would’ve already been in development prior, contrary to your assertions that it was somehow a last minute thing. It wasn’t, organising and planning a demo takes time and can’t be kicked out the door five minutes after release. We are three weeks following release, meaning it’s impossible for them to have decided on it as a last minute decision, since preparing a demo takes longer than two weeks to get through management, let alone having programmers and the art teams working on it to QA it for release.

            Your assertions that this demo occurred because of predicted poor sales has absolute no relevance to how these projects are planned, work or are scheduled. If it was a panic response, it’d be months after release, not within the same month of releasing. The developers works on the demo were likely asked to polish the main game prior to launch, then resumed working on the demo once it released. It’s project management, not rocket science.

  • Game is ok. It’s not that it’s too hard, it just feels like… Aldi brand Metroid. I loaded up Super Metroid on my Switch today just for a flash back comparison, and the first 20 mins of the game were more gripping and interesting than anything I’ve seen in Dread yet.

    My main gripes are you literally trip over a new power up every 5 mins and the “Dread” aspect of the game isn’t fun. It’s just try and get past the EMII and either do it, or fail and then try again straight away.

    Just got the Storm Missle have been REALLY pacing myself with it because I can’t just stick to it lol

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