Elden Ring Shatters Dark Souls Records On Twitch And Steam

Elden Ring Shatters Dark Souls Records On Twitch And Steam
Image: Bandai Namco

FromSoftware’s Elden Ring has been out for less than a day, and it’s already taken over Twitch and Steam. The open world action-RPG is posting unprecedented numbers for a Souls-like.

Shortly after its midnight launch, Elden Ring was already the most played game on Valve’s storefront with over 760,000 concurrent players. That dwarfs player counts for prior FromSoftware games, including Dark Souls Remastered, DSII, and Sekiro: Shadows Die Twice. Dark Souls III, the developer’s previously most-played game on Steam, topped out at 129,000 concurrents.

As Niko Partners senior analyst Daniel Ahmad pointed out, Elden Ring has also been crushing it on Twitch with 910,000 peak concurrent viewers. That’s almost four times the previous peaks for Dark Souls III and Sekiro. This puts it well on its way to being the game with the second-highest peak viewership for February, right behind Smilegate’s Diablo-style MMO, Lost Ark. Cyberpunk 2077 and Grand Theft Auto V’s all-time peaks were 1.14 million.

Screenshot: SteamDB / Kotaku, Fair UseScreenshot: SteamDB / Kotaku, Fair Use

Hype for Elden Ring has been building for a while, ever since director Hidetaka Miyazaki revealed that Game of Thrones creator George R. R. Martin would assist with writing some of the game’s backstory. Initial reviews of Elden Ring also turned out to be glowing, with some critics already naming it a frontrunner for their game of the year. It currently sits near the top of the list of highest-rated games on review aggregator sites OpenCritic and Metacritic.

Elden Ring’s early record breaking numbers are notable for a few reasons. First, it’s a long and predominantly single-player RPG hailing from a notoriously newcomer-unfriendly subgenre. While some reviews have called the game FromSoftware’s most approachable yet, it’s also more than happy to kill you within the first couple minutes of playing. Second, it’s coming out in a packed month that’s included Dying Light 2, Destiny 2: The Witch Queen, and Horizon: Forbidden West. Plus, Elden Ring’s massive launch on Steam comes even as its performance on PC remains far from ideal.

It’s too early to tell if Elden Ring will set new records over the weekend, but its immediate success is an interesting rebuke of some other games in the open world genre, that seem to play it safe in the hopes of reaching a larger audience. Apparently it doesn’t matter that you can’t track quests or pause the game in Elden Ring, at least for now.


  • Right now, this game is REALLY helping me. I spent today evacuating my house in Riverview, Brisbane. We got the order tonight to officially evacuate my street. I spent last night awake, all night watching a creek rise slowly, playing Elden Ring, using it to calm me (ironic a SOULS game could calm someone huh? LOL). Now today, as I get pictures from my friend who lives up from me, as I sit safely, away from there, in my parents caravan out the front of their house where I used to live a long time ago, back there again, this game is at least distracting me while this goes on around me. Tonight, I’ll probably be up all night again, playing it. I don’t have work tomorrow, it’s been cancelled due to the weather, and I have to try my best to get into my house, empty my fridge, turn the power off (unless it’s already shut down…) and probably cry immensely over the loss of my house and the hell that’s going to come with trying to rebuild what was my first home purchase for my son and myself. At least we’re safe, that’s what matters.

    But tonight, I’ll play this and enjoy it. I’ll traverse the lands as a Samurai and beat the hell out of some monsters or die (A LOT) trying…

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