Babylon’s Fall, As Told By Steam Reviews

Babylon’s Fall, As Told By Steam Reviews
Image: Square Enix

Babylon’s Fall doesn’t have far to fall. The loot game, developed by the makers of such hall-of-fame action games as Nier: Automata and Astral Chain, is getting widely panned, referred to by some as the “worst” game currently out on PS5. But it’s also playable on PC. Let’s check in and see how that’s going, shall we?

On Steam, as of this writing, Babylon’s Fall has been reviewed by fewer than 200 people. That’s right: Babylon’s Fall is such a disaster that folks aren’t even bothering to spill their thoughts on the page. (Publisher Square Enix did not immediately respond to requests for comment as to how many people have purchased Babylon’s Fall on Steam — or made use of the platform’s refund policy.) And those who do take the time to write something up don’t exactly have many nice words to share.

Fewer than 50 per cent of reviewers published positive reviews of Babylon’s Fall, resulting in a “mixed” rating on Valve’s storefront. Many call Babylon’s Fall a “cash grab” or liken it to a “PS2 game.” Others have dedicated ink toward skewering everything from its graphics and story to the rampant scourge of microtransactions, which are so omnipresent you’d think Babylon’s Fall is a free-to-play game. (Babylon’s Fall costs a bog-standard $US60 ($83).) But the real death knell? A bunch of players compared it to Godfall, the PS5 loot game that flopped so hard it received a backward-gen port.

Read More: Nobody Played Godfall On PS5, So It’s Coming To PS4

Even the game’s handful of defenders couch their praise by saying Babylon’s Fall is “not worth” the $US60 ($83) price tag. In fact, you’d be hard-pressed to find an unequivocally glowing review. Seemingly every positive-leaning writeup comes with some sort of caveat, with even stalwart fans suggesting that, despite any worthwhile components, prospective players are better off waiting until it’s on sale.

Here’s Babylon’s Fall, as told by the turbulent land of Steam reviews:

Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
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Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
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Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
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Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku
Screenshot: Valve / KotakuScreenshot: Valve / Kotaku

Comments

  • This is why I was telling people that Platinum Games got itself fired for being shit by Microsoft over Scalebound. From the moment Astral Chain dropped, it was clear that their successful games were a stroke of luck more than any actual studio talent. That game was an absolute mess from story, to design to gameplay and sound. Bayonetta 3 also shouldn’t be taking as long as it is, but because this studio is powered by a horse pulling a Roman chariot rather than any actual professionalism or brainpower, I don’t see it holding a candle to DMC5.

    Platinum is overhyped and their one or two competent games can’t cover up for the sheer incompetence consistently coming from this studio. They were never that great and bomb releases like this only reinforce that perception. That along with Kamiya having like a loser eight year old on Twitter when he could be spending more time fixing his crappy projects instead.

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