Gran Turismo 7 Is Now Sony’s Lowest-Rated Game On Metacritic

Gran Turismo 7 Is Now Sony’s Lowest-Rated Game On Metacritic
Screenshot: PlayStation

Despite its high sales, Gran Turismo 7 is not having a good launch month. On Friday, developers Polyphony Digital took the game offline for almost two days of maintenance. This meant that even much of the game’s single player mode was also unplayable since that also requires an internet connection. Players are also upset about the game’s microtransaction-heavy revenue model despite its premium $US60 (A$83) price tag. And so, many players immortalised their dissatisfaction on Metacritic.

As originally spotted by VGChronicle, Gran Turismo 7 reportedly had a Metacritic score of 2.5 at one point. It’s 2.8 at the time of this writing. This makes GT7 the lowest-rated Sony game on the review platform. Many of the complaints involve the forced online mode, but most of the low reviews concern the microtransactions. It turns out, players don’t want to spend more money on a game after they already paid full price for the base product. Who could have foreseen this? It is a mystery.

GT7 costs as much as any other first-party PlayStation title, but players can only obtain certain premium cars by buying them from the in-game shop. And unlike previous Gran Turismo games, players can’t sell their existing cars through the marketplace, either. While players could grind currency for free, Metacritic community members also noted that GT7 did not have a lot of varied races at launch making the endeavour that much more tedious.

Polyphony Digital CEO and series producer Kazunori Yamauchi released a blog post on March 18 addressing the forced maintenance and microtransactions. He clarified that the game had to be taken offline due to a startup error that affected both the PlayStation 4 and PlayStation 5 versions. According to the post, the developers initiated unscheduled maintenance to preserve the integrity of players’ save files.

Yamauchi added that he wanted players to experience the game without microtransactions but that “it’s important for [in-game cars] to be linked with the real world prices.” It’s a baffling statement to make, since video game cars are fake and Sony can make them cost whatever they want.

Kotaku reached out to Sony for a comment about the issues but did not receive a response by the time of publication.

Comments

  • “Yamauchi added that he wanted players to experience the game without microtransactions but that “it’s important for [in-game cars] to be linked with the real world prices.”

    I am so glad I didn’t waste any money on this shit game or console. You’d have to be utterly delusional to make a racing game and expect this logic to fly with anyone. If people cared about “real world prices” they be saving up for an actual car and not playing a sim with simulated cars. That Sony apparently gave the okay makes it even worse.

    • This is the kind of fanboy bullshit that fuels metacritic, and kotaku gives it all legitimacy.

      These consoles are practically identical, and this game is a masterclass.

      • I don’t care about your console war. You might be a three year old, thinking that brands matter, but some of us got over that at adulthood. I’m not buying from a company that arbitrarily decided to lock me out of my digital purchases for their bad record keeping and mistakes they made while working on their own servers. I care about the publisher and manufacturer, Sony, being greedy arseholes who should spend more time making investing in stable store infrastructure and good games instead of making good games bad with predatory practices.

        If you want to cry about “fanboys”, I’m sure there’s a sandbox nearby that’ll host you.

  • I really hope Sony and PD make changes. The microtransactions don’t bother me it’s the fact that there’s no meaningful way to earn credits without grinding the same races over and over. You could argue the series has always been this way but you can complete all the events GT7 has to offer really quickly and the payouts have been reduced significantly so building up a decent amount is agonisingly slow. It’s a shame because I genuinely think the game is great.
    I couldn’t believe it when I saw the McLaren F1 for sale for like 20 million credits. To buy it outright would cost like $300 REAL DOLLARS.

  • It’s one thing to have realistic car prices, it’s another to remove and limit the means of making money so terribly.
    Several hundred races to buy one car and no means of selling them? What the actual fuck?!

  • That’s an interesting decision, especially when compared to Forza and especially Forza Horizon’s attitude of giving you heaps and heaps of cars through the wheel spins.

    Sure they mostly suck, but when you’re thrown heaps of cash as well you can buy things by saving up over a short period of time.

    Making cars more expensive does make you more attached to them, but surely there’s a middle ground?

  • This feels like a classic Sony approach here again. Want to upgrade your PS4 version to PS5, that will be $15 and no you can’t transfer saves easily. Want to get the new DLC for your game, it’s not separate and tied to a new version of the game that costs $60. Want to by a Mclaren F1, well that’s $300 because that’s how we always price things to screw the gamer…

    It’s starting to make even Nintendo look generous.

    • The classic Sony approach is usually to leave microtransactions out of their first-party titles altogether, at least the major ones I’ve played. This is a disappointing step in the wrong direction, perhaps it’s the EA Sports approach of “this title is so popular we can do whatever we want and people will buy it”.

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