Cross-Faction Play A.K.A World Peace Will Come To WoW Next Week

Cross-Faction Play A.K.A World Peace Will Come To WoW Next Week
They will be besties. (Image: Blizzard / Kotaku Australia)

The good times will soon be among us, as we don’t have long to wait for a big angry green fella called Gurktug to be friends with just a regular average joe called Normalguy Everyman in World of Warcraft.

We’ve known for a few months now that Blizzard, after 17 long years of no cross-race bestiedom, is finally deciding to let Gnomeo & Juliet fight some fucked up lizard with, specifically, the Goblin from Frogger: The Great Quest.

Cross-Faction Play A.K.A World Peace Will Come To WoW Next Week
Are you excited for this in World of Warcraft? (Image: Disney / Konami / Kotaku Australia)

Now, thanks to some content update notes from Blizzard Entertainment, we know that this friendship between the ‘goodies’ and the ‘baddies’ will be possible from May 31st 2022, which is just next week! Wahoo!

Of course, the news doesn’t come without some exceptions. The patch notes detail the instances of cross-faction play as follows:

  • Players are now able to directly invite members of the opposite faction to a party if you have a BattleTag or Real ID friendship, or if you are members of a cross-faction WoW Community.
  • Premade Groups in the Group Finder listings for Mythic dungeons, raids, or rated arena/RBGs are now open to applicants of both factions, though the group leader may choose to restrict the listing to same-faction applicants if they so choose.
  • WoW Communities now have the option to be cross-faction, while Guilds will remain single-faction.
  • Random matchmade activities like Heroic dungeons, Skirmishes, or Random Battlegrounds will all remain same-faction.
  • The following instances are not cross-faction:
    • Trial of the Champion
    • Trial of the Crusader
    • Vault of Archavon
    • Icecrown Citadel
    • Baradin Hold
    • Siege of Boralus
    • Battle of Dazar’alor
    • Darkmaul Citadel (Exile’s Reach dungeon)

So yeah, basically we can’t simply have it all. It’s hard to say concretely why they’re doing this now after not allowing for cross-faction play forever, but this and the whole ‘you can shift into How To Train Your Dragon mode now‘ makes me feel like they are throwing anything they can at the game to try and get people back into playing it.

That’s not to say that World of Warcraft is truly in its flop era, but the game has been going for almost 18 years now. Unless you truly go goblin mode and give people what they’ve been asking for for years, they’re going to throw up a deuces and bail.

The Shadowlands 9.2.5 content update will arrive for World of Warcraft on May 31st, 2022.

Comments

  • Everything they’ve shown lately has come off as reactive, and not as being part of some grand design of a game developer who has a competent vision.

    It all reeks of patching a sinking ship in the hopes of keeping it afloat another day.

    Shadowlands was the final nail that sent things into a tailspin and now its, “Ooooh shiny dragons to fly in the next expansion! Just ignore all those dragon mounts you’ve had for years…” or, “Now everyone can play with everyone just so you can actually find groups on that dying wasteland you call a server!” all just to help bail more water for Blizzard.

    The art team are basically the only ones that don’t deserve to be on the same sinking ship with those who brought us shitty decisions and systems time after time. All while they remained monumentally arrogant about how their decisions and systems were fantastic, and that it must be all the players who were wrong even though those players were giving boatloads of feedback (in some cases even providing hard numbers proving how wrong some things were) that got flat out ignored.

    • Seconded. It’s the arrogance of the teams responsible for the gameplay mechanics who are bringing WoW down and people are over it. At this point they need to sack all of them.

  • My first reaction is to dislike this move.
    I always loved the concept of Horde vs Alliance from vanilla and disliked how expansions kept referring to me as some campy “Hero of the Horde/Alliance” – I just wanted to be a foot soldier in something grander than myself.

    However…

    I see the success of Final Fantasy 14 and how the faction system is at odds with that.
    So maybe this change is the first step to something different and better. Or maybe it’s just another stumble before it’s inevitable final demise.
    Either way, the game design needs to focus on improving the story and removing systems which are purely designed to increase daily log-ins (which essentially just become chores).

    • its not ff14, its the fact that that horde and alliance constantly team up, hell the biggest most absolutely stupid thing with BFA was the fact that after we had just defeated the legion by comming together with our orderhalls, was that we immediately go back to war against each other.

      Every single expansion including cata and BFA which have had the faction war front and center has had bigger threats that we defeated only by comming together and uniting.
      The faction war bullshit just doesnt work and hasnt worked since Cata

  • ““Hero of the Horde/Alliance” – I just wanted to be a foot soldier in something grander than myself.”

    This is something that I actually take issue with in game. I’ve been doing the shadowlands questlines and some of the earlier ones too just to catch up, and it just feels really… wrong? weird? that these HUGE powerful leaders of the many different regions/factions, some of whom are actually God like, need me, a little ol’ squishy L60 pandarian, to solve all their issues. They have massive armies, fleets, powerful creatures at their command, magic and siege weapons to use, and yet it’s me, singular, in my just under Item Level 200 gear, with my bow and my bee pet that takes care of all their problems.

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