How To Spend $100K: House Deposit, Or Max-Out Your Diablo Immortal Character

How To Spend $100K: House Deposit, Or Max-Out Your Diablo Immortal Character
Image: Blizzard Entertainment

If a YouTube video is anything to go by, the big spenders will be the ones to truly thrive in Diablo Immortal.

Diablo Immortal launched ahead of schedule last week, and has been in the news for a myriad of things including its pay-to-win model. We saw a couple of weeks ago that the game wouldn’t be releasing in Belgium due to their ban on video game loot boxes in 2018, as well as in the Netherlands due to the inability to trade loot box items for real money.

It’s pretty easy to see why Activision Blizzard made this decision now, as the game’s monetisation system is choc-a-bloc. Considering it’s a free-to-play game on mobile and PC, the microtransaction model that Diablo Immortal has taken on makes sense for the continuation of its development and still earn the publisher a buck in the process.

However, a new video from YouTube channel Bellular News shows calculations that prove character min-maxing in Diablo Immortal to be quite the pricey journey.

As reported by Game Rant, there are ‘three progression pillars’ for characters in Diablo Immortal that dictate a player’s ‘endgame-tier progression beyond what is possible by simply reaching Diablo Immortal‘s level cap’. Legendary Gems are used in one of these three pillars, and are currently unavailable to free-to-play players.

According to the video, the Legendary Gems are only available through the purchasing of Legendary Crests (which are loot boxes), and they aren’t even guaranteed to be included in them. Matt and Michael of Bellular News explain that it would roughly take 10 years for a free-to-play player to fully kit out their character in Diablo Immortal.

But what if you simply don’t want to grind for 10 years? What if you’ve got bucketloads of money to waste? Well, never fear! Bellular News’ video states that if you’d like to fully max-out your character in Diablo Immortal, you’d simply have to pay roughly $110,000 USD ($152,760 AUD) through microtransactions! It’s just that easy!

Now, of course, you don’t need to spend this much money in the game. Heck, you don’t need to spend any money if you don’t want to. If the reviews on the game itself outside of the monetisation are anything to go by, it’s a great addition to the Diablo franchise. Diablo Immortal has quite the high rating on Metacritic according to critic reviews, but its user score is clearly tarnished by the nature of its monetisation model.

So if you’re a Diablo fan, feel free to give it a go. From current reports, it seems to be a great Diablo game. However, those not wanting to fork out a pretty penny will probably need a whole lot of self-restraint.

Comments

    • “Please, boss… I need a raise… I need to max-out my character in Diablo Immortal…”

  • The inevitable, “We have heard your feedback loud and clear! So we’re making changes to make things easier. All from the goodness of our hearts and hopes that this will make us look so much better after we very intentionally went the predatory microtransaction route with the launch.” branch of this story arc is going to be great.

    • Yes, the cynic in me says they’ve set the prices at an intentionally absurd level so that they can make some change, like reducing the cost by half or even three quarters of the current value, and present it like some turd burger for everyone to swallow when that lower price was the goal all along…

      “Look guys, we are listening and reduced the prices by 75%!”… which says nothing of the remaining absuridity of a game that would still cost ~$25000 to max a character….

  • Go buy Torchlight 1 and 2 (made by the original Diablo devs) instead if you crave that Diablo mineral. The mods are free on Steam, with no additional money required.

  • you know you doone fucked up when even Bellular is saying you done fucked up. even at the hight of bullshittery with BFA and Shadowlands before the Lawsuit dropped, Bellular was staying everything was ok.

    • He has become a lot more critical of them since last year, especially so since he started playing FFXIV and seeing how much better things could be.

      • yes, after the lawsuit dropped. before that he was the ultimate shill. The exact same with Talsin and Evital on wowhead.

        • Yeah Mr GM has taken up the spot of Wow Shill. Dude went from reviewing and extorting private wow servers to now do as much as possible to suck up to blizzard and the WoW devs.

    • Why can’t enjoyment be derived from maxing out a character? It’s a goal like finishing a level, reaching a high score or any other achievement they throw in games these days… I don’t think you really thought that through, you just don’t care for it yourself… which is not an argument.

      • Pretty sure you’re the one struggling with the argument here. It’s a pretty short burst of ‘fun’ if the effort involved in maxing your character is limited to dropping some cash. You may as well define fun as buying a cup of coffee in the morning but not drinking it.

        • Actually it’s you. The point is that the micro-transcations make it a short burst, whereas if it’s an actual progression curve with a specific end point, there are shitloads of us out there who enjoy it.

  • I also noticed last night, the battle-pass is unique to character as well, so if you play multiple characters your farked …

  • I saw an update that the estimate on “odds” of luck, it’s may actually be closer to $220k with average luck. Maybe even up to $500k if you have bad luck. For 1 character, out of 6.

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