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Bloodstained: Ritual Of The Night: The Kotaku Review
Genre is mostly bull. It’s useful for discussion and for imagining where a certain game exists on the continuum of innovation and progress. These discussions are important, and for them, we need genre. But genre doesn’t do a lot for games, especially once they start to borrow from each other, forcing us to come up…
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Bloodstained Made Me Fight The Disembodied Head Of My Dog
In Bloodstained: Ritual of the Night, you play as a woman who must traverse a labyrinthine castle full of monsters and possessed paintings. That is to be expected: as the spiritual successor to the Castlevania series of games, it faithfully recreates many of that series’ tropes, which include monsters and possessed paintings. That’s normal. Then…
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Why I Left Breath Of The Wild Unfinished
Some time before I actually finished The Legend of Zelda: Breath of the Wild, I stopped playing. It wasn’t because I got carried away by other games, and it wasn’t because I was tired of it. I just stopped. New Zelda games are rare things that only come once or twice a console generation, and…
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The Perfect Squad Size Is 3 People
If you were paying attention to this week’s E3 announcements and also care about co-operative games, you might have noticed something: There are a lot of three-player co-op games. Rainbow Six Quarantine, the new Escape mode for Gears 5, even Battletoads. To this I say: It’s about damn time. Three people is the perfect squad…