These days Monolith are better known for their work on the Nemesis system and Shadow of Mordor. But back in the day they also produced one of the most intriguing and unusual shooters of its time - the flawed, but unabashedly fun Shogo: Mobile Armor Division.
The absence of a proper single-player campaign, if not a story, in Star Wars: Battlefront was making me nostalgic. After all, the Star Wars shooter games had great single-player levels — and arguably decent stories, too.
But this week, I wanted to go back a little further. So I decided to return to something that was even more classic than the Star Wars games — and had a single-player campaign that was just as much fun to run through.
"First you need to register," the staffer at Club Sega tells me. "Then after you do that, you can put money on your IC card." The lowest option is ¥1000 ($11), and the highest one is ¥200,000 ($2288). The staffer adds, "And this machine only accepts cash. But first, I need to take your fingerprints."
Super Nintendo nostalgia is reaching fever pitch, and now even Capcom is getting into the act with a re-release of Street Fighter II on a Super NES cartridge.
When I think about retro games, forget Mario, Sonic or even Tetris. I think Zork. The quirky text adventure, published by Personal Software (and then Infocom) back in 1980, screwed with players in many, many ways (when it wasn't sending grues after them). I thought I knew its best secrets — that is until prominent developer Ryan C. Gordon revealed the granddaddy of them all... and the most underhanded use of randomness I've seen in a game for a while.
After the success of Final Fantasy XII: The Zodiac Age and Square's announcement that Secret of Mana will be getting remade for the PS4 and Vita, it's clear the company wants to see its deep back catalogue live on, but there are a few games in particular Square Enix should think about reviving sooner rather than later.