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The Problem With The Post-Bungie Halo Campaigns
Halo used to mean quality. Its campaigns were all heroic military sci-fi, full of brilliantly-designed levels and enemies. The multiplayer was some of gaming’s best, supplying pulse-pounding firefights and thrilling victories. There was a time when a new Halo game was a guarantee of greatness. Since developer Bungie moved on and custom Halo house 343…
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Two Weeks Later, Halo Multiplayer Is Still A Mess
Welcome to 2014, where it is apparently unreasonable to buy a video game and expect it to work properly. One of this month’s biggest culprits has been Halo: The Master Chief Collection, a compilation of Halo remakes that’s been infested with bugs since it came out two weeks ago, with the most prominent problems surrounding…
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Halo 4’s Remote Detonator Has Already Reached Its Logical Conclusion
It stands to reason that most people who picked up the remote detonator in Halo 4 thought to use it in this way; but it was TheM0M0show who first documented the technique and put it on YouTube.
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The Many Ways Halo 4 Changes The Series’ Competitive Multiplayer
By now, a whole lot of folks have reviewed Halo 4. Our own Tina Amini played it, and liked it quite a bit. Almost every review has focused on the singleplayer and multiplayer in more or less equal measure. But so, so many people play Halo only for the multiplayer. Sure there’s a review out…