Few video game systems have had as strange a journey as Nintendo's 3DS. The spunky portable console flopped, got a massive price cut, gradually built up a spectacular library of games, and received several bizarre (and confusing) hardware models throughout its six years on store shelves. And now, it's ditching its biggest selling point. Farewell, 3D.
Tagged With 3d
When I mentioned these headphones, one of my colleagues immediately quipped that it sounded like snake oil. And I can understand their reluctance, because it sounds too good to be true.
A set of 3D headphones so advanced that they instantly calibrate to your anatomy the second you put them on. It's a Kickstarter project. It has almost two months to go, but it's already surpassed its funding goal three times over.
Rocks are everywhere in video games. They sit by roads, roll around as debris, make up whole rooms, or even sometimes star in their own games — they're pretty important! So really, it's no wonder there's a whole, pages-long forum thread dedicated to crafting and sharing the prettiest 3D rocks.
Playing with the Oculus Rift is better with friends. You can get your head chopped off, or use them as your personal "gaming chair". The idea is simple: the player with the headset on enjoys the game, like this hang gliding simulator, while the others lift, tilt and push the player, following on-screen instructions.
Drawing a realistic 3D Yoshi from Mario Kart with chalk is one thing, but the way the fine folks at the AweMeChannel animated and put him into a real-life street scene is quite spectacular.
I arrived in this industry when the 360 and PS3 were considered "next-gen", and like a kid who never grows out of a speech impediment, I've habitually (and incorrectly) referred to them as "next-gen" ever since. But now that there's a new next-gen on the horizon, I find myself much more excited by changes elsewhere in the industry. Specifically, open microconsoles like the OUYA.
Nintendo has been obsessed with 3D ever since Hiroshi Yamauchi asked his staff if they could find a way to make Mario jump out of the screen. After decades that demand manifested itself in the Nintendo 3DS, but now it seems as though that legacy lives on through the Wii U's new GamePad. In the worst possible way.