Tagged With 41

1

In 1982, a technology straight out of contemporary science fiction was on track to be the world's first Twitter. Living and dying in the '80s and '90s, the cable service teletext brought 24/7, on-demand news directly to a television. Much like Twitter, teletext offered a stream of live, bite-sized information, but in a blocky, neon font. One titanic news corporation unlocked its true potential: as an early video game streaming service.

16

Public attitudes regarding mental illness are frequently apocryphal and damaging, and a major source of these views is media portrayal of a topic that affects all of us to some extent. A few months ago, an open letter was posted in response to a Kotaku article on the upcoming horror game, Outlast, which takes place in an asylum and includes violent criminal inpatients as enemies.

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Today on televison, somebody said something reasonable about violent video games. Karl Marlantes, an author, marine veteran and author of the book “What It Is Like to Go to War” fielded a question on C-Span2 about the long-term effect that unrealistic depictions of war in media and specifically gaming will have on the military.

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In the middle of a dated metaphor about cavemen killing dinosaurs to make ends meet Joe Scarborough, host of MSNBC's Morning Joe, called men in their twenties weak, unmarriable gamers. Speaking on the topic of shifting gender roles and female breadwinners, Joe stated: "Men in their twenties, who unfortunately I think are weak, and stay at home, and play video games and are weak, weak, weak and unmarriable!"

3

I've been in this job since 2006. That's somehow become a long time ago, at least in internet years, but I can still remember the days before I worked here, when I put on a tie and sat on a train and went to work in an office every day just like most other people.

13

It's great and all getting the games media to pay attention to your indie title, enough so they'll dedicate a couple of kilobytes of database data to pass the news to their readers, but I feel that's only part of the journey. Someone's writing about your game, that's awesome, but what if the readers don't engage with that news? Is it the writer's fault? Is there something the developer could have done better to improve their chances with the outlets they've targeted?