I recently started a playthrough of Max Payne on Kotaku’s Twitch channel and was pleased to find that its stylish gunplay still holds up. I’ve not finished yet, but I snuck ahead to Max Payne 2: The Fall of Max Payne last night. The sequel contains one small change to bullet time that completely alters how combat…
Tagged With 450
With cutting edge graphics and bullet time that had just been popularised by the Matrix films, Max Payne was one of the most iconic games of the early 2000's. But not many people know that it was first called Dark Justice when it was first pitched, or how Remedy was able to invest so much into the project in the first place.
Having lugged around those gigantic 21" CRTs to LANs as a kid, the concept of being able to carry fully-fledged PC games like Duke Nukem and XCOM in my pocket would have blown my mind. But while they're some of the most recognisable games, there are plenty of other classics from all platforms you can grab on iOS and Android right now - and you don't have to deal with a compromised experience or dodgy controls either.
Sam Lake -- you bastard child of Vincent Price and Stephen King -- don't you ever change. Even when explaining the massive disappointment that was the distinct lack of Alan Wake 2 at yesterday’s Xbox One reveal, the guy who put words in Max Payne’s mouth still manages to come across as hypnotically charming.
Mark Paynopolis? Mark Paynopolis. You heard right. I'll admit, the gameplay for Mark Paynopolis seems a little... boring? Maybe? But the game still retains that quintessential bullet time motion and, well, this guy tries really hard to sell it to you. Enough that I might fork over the cash just because of that.
Surreal stages, events, or gameplay that somehow just don't fit have always been present, and even expected. Their crazy graphics, weird aesthetics and ideas make sure that we have absolutely no idea what's going on. But they have their charm, they are funny, or they're simply part of the experience -- and so we love them.