Designing a good video game puzzle is a challenge. It's not just a matter of making it too hard or too easy. It takes a lot of iteration, pulling the right levers to make the right changes so that players come to the right conclusions.
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Nuts is a puzzle game where players must set up a series of surveillance cameras to hunt down a squirrel and find their hidden stash of food. Wandering through a hazy maze of trees to find the perfect space to drop a camera is a surprisingly tricky mind teaser that challenges memorisation skills. The game's concept is simple but fun.
Vane is an exploration game where you play as a young kid that sometimes transforms into a bird. The trailers released since it was revealed in 2014 have each been beautiful, moody cinematic shorts unto themselves. It was supposed to be released last year, but wasn't. And it might not come out this year, either, said the game's producer Matt Smith.
In Mushroom Heroes, I'm looking at a fast-moving platform over a bed of spikes. Timing my jump is one thing, but figuring out which character should jump first is another. There could be a monster on the other side of the ledge, and there's only one person who uses arrows. There might be blocks to push around, requiring a different character. I won't know until I cross. These are the kind of chances you take when playing Mushroom Heroes, a platformer that lets you play as three adorable mushroom men.
When you think of a visual novel, you probably think of pursuing super sexy romantic interests (or pigeons). Most of the interactions in these games involve choosing which way to compliment your virtual crush. At first I thought Let's Meat Adam would be another dating simulator (only this time with goats). But it's actually a game that takes a complex look at issues within the gay community.
If you played Myst, chances are you'll remember the absolute agony that the Maze Runner puzzle. It was a nightmare involving a cart, four directions, and some weird sounds that initially didn't make a whole lot of sense.
At the time, it was one of the game's most heavily criticised puzzles. And yet Myst creator Rand Miller loved the hell out of it.
It's been a fun few weeks here at Kotaku. We've been hiding some sneaky puzzles in our posts, and they weren't easy. Solving them, and the metapuzzle looming over it all, could get you $6,000 for a home entertainment system -- but it was as hard as defeating a Demogorgon. Now that it's all over, we can take a look at each puzzle solution in depth.
Does the shape of a Rubik's Cube affect how hard it is to solve? At first glance you'd assume the irregularly-shaped pieces of this R2-D2 rotating puzzle would make it easy to put back together, but before you know it, you could have a real mess of droid parts on your hands.
It didn't take long for people to "beat" the Silent Hills teaser -- but nobody understood how exactly they did it. There were theories, sure, but nothing concrete... until now.