ambition
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Legendary Industry Veterans Get Candid On Ageism In Gaming
We chat to game dev veterans Warran Spector, Cliff Bleszinksi, Scott Miller and Larry Kuperman about industrial ageism, and what can be done.
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Most Open-World Games Feel Samey, But Tchia’s Got Heart
More often than not, open-world games grind against my own gaming sensibilities. I’m the type of person who’s very goal- and narrative-oriented, so the simple act of existing in a world can sometimes feel meandering — no amount of clearing dots off a giant map will hit the same as a crafted, linear experience.
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Gotham Knights Is Kinda Mid
Gotham Knights came out a week ago and I’ve found it exceedingly difficult to find anything to love about the open-world loot brawler. Red Hood’s snickerdoodle recipe, maybe? The latest Batman game borrows from a ton of other, mostly better rivals, and struggles to craft a clear identity in the process. Kotaku’s Levi Winslow also…
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Why Video Game Loot Is So Addictive, According To The Creators Of Diablo
Colours mean different things to different people, but very specific colours mean the exact same thing to everybody who plays video games. You know the ones: grey, green, blue, purple, and gold. You covet the latter and revile the former. Loot is a universal language at this point, but it wasn’t always. On this week’s…