Tagged With animations


Success in Monster Hunter: World isn't just about knowing what each monster can do, but knowing what you can do. There are 14 different weapon types in the game, and each has its own series of animations. This has always been a staple of series, and these animations force the player to stick with their decision and help them feel like they're truly growing as a hunter.


A group of researchers from the University of Edinburgh, together with Method Studios, have crafted a virtual locomotion engine using neural networks. The result is some highly accurate motion for virtual characters across tricky terrain, and without the astronomical sets of static animations.


At the start of the year, there was minor controversy surrounding Mass Effect: Andromeda's animations. According to fans, the Ryder, the protagonist, didn't emote enough. At the time, Bioware chalked it up to a "facial performance bug" that they would "improve", but now that a trial version of the game is widely available, folks are once again picking apart Andromeda's animation quality.


When not busy with Hearthstone, Blizzard's character artist Tyson Murphy has some brilliant fan pieces in his pocket. He recently breathed new life into classic Disney movie stills. Here's his refreshed scene from 101 Dalmatians above, and its original pair below.