From time to time, I'll make a stunt out of my interviews with video game professionals. I'll do this when they're bunched together for a week-long event such as Game Developers Conference or the huge E3 show in Los Angeles. I'll convince every executive and game designer I speak to at one of these things to ask a question for the next person I'm talking to. Or I'll cajole a parade of all-star game creators to play Tic-Tac-Toe. In June, I asked a who's who of developers, some of them rivals, to help draw one sketch.
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At E3 in Los Angeles last month, there were several obvious points of distinction between Assassin's Creed Origins and the 10 or so major Assassin's Creed games before it. It will be the first AC in ancient Egypt. The first with stargazing puzzles and swimming hippos. One thing I heard about but didn't see, however, seems the most franchise-shaking.