Tagged With assassins creed origins


When I start a new Ubisoft game for the first time, I don’t immediately play it. No, I find the Ubisoft Club option in the game’s menu, load it up, and start unlocking rewards. The rewards are rarely good and they sometimes imbalance my game, but I can’t help myself.


Last week, I realised I have a problem. I'd just finished browsing the Nintendo Switch's entire eShop for a second time in search of a new game. That's a weird thing to do, especially considering that I still haven't finished Breath of the Wild. I should finish it, but I can't bring myself to do it. Hours and hours and hours later, I'm bored.


The next Assassin's Creed is going to turn heads. That won't just be because it's set in ancient Greece, nor simply because it lets you play as a man or a woman. It's also changing the series' combat yet again, offering more options for stealth, and even fleshing out the modern-day stuff that's been lacking in recent games in the series.


Ubisoft's personal gaming assistant, previously only available in Canada, is now out worldwide. Its name is Sam, a nod to Sam Fisher of Splinter Cell fame, although Michael Ironside doesn't do the voice (sorry, Stephen). Embedded in the Ubisoft Club app, Sam sounds like any other AI that might reside on your phone, although instead of giving you directions to the nearest coffee shop it tells you about Ubisoft video games.


Half a year ago, Ubisoft released Assassin's Creed Origins. It was in some ways the most ambitious Assassin's Creed game ever made, and in other ways noticeably less ambitious than its predecessors.

In the months since then, Origins has become considerably more interesting.


I don't think I'll ever be caught up on all the games I want to play, so these days I'm looking for moments when I can step away and switch to a new game but easily go back in the future. That's why I just cleared out the western area of Far Cry 5 and have now put it aside.


There has been one major new Assassin's Creed game every year since 2007, except for the two years they skipped and the one year when they made two. It's never been a secret that Ubisoft rotates teams, but it's never been as clear how they do it until a talk given by the head of the franchise at the Game Developers Conference in San Francisco last month.


Fun fact: There's an entire company dedicated to helping game developers create believable trees. SpeedTree offers developers a huge library of trees as well as tools that let them quickly make their own, and its tech has appeared in everything from The Witcher 3 to Forza to Destiny. Which video game trees are the best, though? I went to the SpeedTree booth at GDC to find out.


About one hour into my Assassin's Creed: Origins playthrough, I came upon my first treasure chest in an out-of-the-way cave near Siwa. As I walked up to it, I pressed the E key and braced myself for that everlasting example of minor gameplay annoyances: the chest-opening animation. But it never came.