Tagged With assault android cactus

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Unsurprisingly, EB Games doesn't dabble in the indie scene a great deal. It's not their business, and it's not part of their business model. But in a move that breaks a little bit of ground, the retailer has given away codes for an Aussie-made indie game for Christmas.

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Earlier this week, Assault Android Cactus picked up four nominations at the annual Australian Game Developer Awards.

That's generally the sign of something You Should Probably Play. And if that wasn't encouragement enough, then you might like to know that it's currently available for the minuscule price of bugger all.

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September marks the beginning of the AAA season in most years, and 2015 certainly didn't disappoint with some big finales, much-needed expansions and some odd releases.

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This week marks the launch the twin-stick bullet hell shooter Assault Android Cactus, one of the highest profile Australian games right now. It's been a star ever since it debuted at AVCon and PAX Australia two years ago, and has continued to make waves at shows internationally.

One of the game's cooler features is it's native support for DualShock 4 controllers, something of a rarity (still) on PC. I spoke to Witch Beam's programmer and animator Tim Dawson about the challenge of implementing native DS4 support, and why more studios haven't done it.