Not happy with Direct3D or OpenGL, AMD decided to go and make its own rendering API called Mantle. While some developers have gotten on board, most notably EA DICE (with its Frostbite engine), it’s only recently we’ve started to see games actually implement the technology. But Battlefield 4 — with…
The idea from the start was a game that blurred the lines between how games looked on console and PC. id Software’s most famous games, actually all of its major games, were titles built on the computer first, then brought to consoles later.
Gizmodo has a great piece up on DirectX 11 and all its associated buzzwords. It’s paradigm-breaking and synergetic, but more importantly it explains what the hell Tessellation is, how it’ll improve hardware performance even without a DX11 GPU, and has some hardware benchmarks. Check it out!