australian development
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How Screencheat Started Without Online Multiplayer And Became An Aussie Success
Screencheat wasn’t originally meant to have online multiplayer. This is the first-person shooter that looks synonymous with multiplayer. The game whose logo is basically an advertisement for four-player split screen games. It was just going to be a couch co-op experience. But Samurai Punk’s situation wasn’t conducive to developing that. Screencheat has since grossed $450,000…