On 30 November 2006 Sega celebrated the 15th anniversary of Sonic the Hedgehog with a 3D adventure marred by unfinished ideas, a convoluted storyline, sloppy mechanics and horrendous loading times. And they sealed it with a kiss.
Not everything is worth the price we pay for it. In fact, some games aren’t worth the disc they’re printed on.
Game designer Scott Jon Siegel is sick of trying to make good games. So he’s collecting his thoughts on bad games. Only… his bad game ideas are better than most other people’s good ideas.