Tagged With battlefield 5


At Gamescom a few weeks ago, I got to spend about an hour and a half across a couple of days with Rotterdam, one of the two maps playable in the Battlefield 5 open beta. With the typical lack of co-ordination that you get at public events, it was a total mess. To make matters worse, Rotterdam is a dense, highly exposed map, with lots of long sight lines and exposure on most parts of the map.

Narvik is the other map playable in the BF5 open beta. Thankfully, it's a much better showcase of DICE's grand shooter.


When Nvidia announced their real time ray tracing feature set at Gamescom, the big question looming over the announcement was the games. And during an Editor's Day outlining various aspects of the Turing architecture, developers working on Control, Metro Exodus, Battlefield 5, Mechwarrior 5: Mercenaries and other games explained precisely what gamers could expect.


Immediately after Nvidia's RTX 20 series reveal, press were allowed to get hands on with a bunch of games on PC using the new hardware. After some wrangling, I got some hands on time with Battlefield 5 - and immediately started coming to grips with the aggressiveness of the game's film grain.


Battlefield V kicked off a closed alpha recently, giving players a taste of what's in store for the latest entry in EA's shooter series, which will be released October 19. My coworker Paul Tamayo and I are huge fans of the Battlefield series, and have been dying to play the game. We sat down earlier today for some multiplayer matches and noticed changes that make the game feel more approachable than 2016's Battlefield 1.


The PlayStation Store leaked the new Call of Duty, so it's only fair that Xbox gets to leak the new Battlefield. This morning, that's what happened, with the above image (showing character art from the new game) popping up on Xbox Live as part of an advertisement for the reveal stream.