Tagged With battlegrounds

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PlayerUnknown's Battlegrounds players have been through a lot since the game's release in early 2017. Although the survival shooter went viral and earned the love of millions of fans, players had, and still have, a lot of complaints.

The game's been buggy. It's been full of cheaters. And now, the rollout of a $US10 ($13) Event Pass has sparked the ire of its already ireful community.

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Pay-to-win games are garbage. Loot boxes are passe. Cosmetics are cute, but not a great incentive to keep playing. Game publishers have cycled through a bevy of monetisation gimmicks aimed at keeping gamers putting cash into their games, some more successful than others. Now, more and more of them seem to be coalescing around a new idea - the "battle pass".

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PlayerUnknown's Battlegrounds is getting a level select, presumably so everyone can avoid playing on Miramar. The option will come to the test server soon, allowing players to choose exactly where they get to blow each other up.

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PlayerUnknown's Battlegrounds' latest patch gives the meditative survival shooter a big, welcome change of pace. Battlegrounds' blue circle, which progressively makes the playable area smaller, got tweaks to its speed and damage. Now, players who survive longer in Battlegrounds' death blender will face more interesting survival conditions as they pursue the number one spot.

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This week, a limited amount of players can test the latest map in PlayerUnknown's Battlegrounds, codenamed "Savage." This map is significantly smaller than the game's other two maps. The resulting action provides a breath of fresh air, kicking Battlegrounds' usually deliberate pacing into something much more frantic.

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PlayerUnknown's Battlegrounds released on Steam early access on 23 March 2017. Since then, it has erupted into one of the largest games in the world and expanded with new features and maps. The road has been bumpy, with raucous highs and dire lows.

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In the past 24 hours, PlayerUnknown's Battlegrounds Mobile has soft-launched on Android devices in Canada, presumably to test things out before the wider launch. While Kotaku UK's office is not in Canada, we did manage to get our hands on a build of the new game, and have spent this morning trying our very best to win a chicken dinner.

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For a long time, the love affair between PlayerUnknown's Battlegrounds and Twitch looked as though it was meant to last. The blockbuster survival shooter captured the hearts of Twitch's biggest streamers all through 2017, and, in August, finally dethroned Twitch mainstay League of Legends in the "most hours watched" category (73.7 million to 71.9). Now, Battlegrounds is officially on the downswing. There's a new survival shooter in town - Fortnite Battle Royale - and it's kicking the crap out of its glitchy predecessor, Battlegrounds.

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Chinese conglomerate Tencent has been working hard to bring Battlegrounds to mobiles after jumping on the Battle Royale juggernaut last year. And surprisingly, a game that relies on massive draw distances and 100 players running around a single server actually holds up well on mobile.

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If you're a fan of pretty screenshots, then there's a good chance you'll have heard of ReShade. It's a post-processing tool that gives users more granular control over a game's visual effects, including the colour, depth of field and more.

Unfortunately, ReShade can also be used to give players unforseen advantages in multiplayer. So until an update is shipped out, ReShade has been banned in PUBG and more recently, Squad.