Tagged With blizzcon


This year’s BlizzCon was an odd one on a lot of levels, but I was personally stricken by the number of friends and acquaintances who told me they’d taken weeks or months off from playing Overwatch.

Last year and the year before, it was an obsession. Lately, though, it’s felt a little stale. Despite that sentiment, game director and proud internet papa Jeff Kaplan isn’t sounding the alarms just yet.


Diablo has always been a franchise about battling back the seventh circle of hell, sometimes in a viscerally bloody fashion. It's a mature franchise. Diablo Immortal, on the other hand, will be a game Blizzard hopes to target at all ages.


Chuck Norris references. Anal jokes. Killing two dozen raptors to harvest ten raptor heads. The Barrens. Shit, after two hours of the World of Warcraft Classic demo, I’m still in the Barrens. It’s an inescapable nightmare, which is to say it’s perfect.


Esports is a brutal world: there's a lot of gamers and not a lot of positions. But what happens when you have to compete for one of those positions while playing at 200ms at best? That's the unfortunate reality for Australia's Overwatch World Cup members, who have been trialling under some truly crappy circumstances.


People aren't happy about Diablo Immortal. Some of that is a backlash against Immortal directly, some of it is directed towards the state of mobile games, and some due to the lack of Diablo 4.

None of that is a great start for Immortal, which has ambitious plans for the Diablo formula. But judging off what was available in the Blizzcon demo, we're no closer to understanding how that ambition plays out.