I never thought we'd get a faithful board game adaptation of Doom, of all things, but here we are: Fantasy Flight's latest dungeon crawler plays just like the heavy metal first-person shooter, only without all the blood.
Tagged With board games
For the last week or so, there's been a copy of Boss Monster sitting on the living room table at home. It's a card/tabletop game where you build a dungeon and fight off adventures who wander through, laying traps and using items to stymie their gold-hunting ways.
There's so many board and tabletop games released these days, and there's never enough time to play them all. But it got me thinking: what are your favourites?
It’s late afternoon on Christmas day. Your family has just polished off a wonderful lunch, had a bit to drink and are on the verge of going into a food coma. You’ve all been together for a few more hours than you’re used to these days and nobody is quite sure what to do. Next thing you know, a battered copy of some old board game gets pulled out of the linen closet. Then the greatest of terrible holiday traditions begins: family arguments.
A woman who helped market a wildly popular upcoming Conan board game, which raised over $US3 million ($4 million) on Kickstarter in 2015, is speaking out against its portrayal of women.
Australia no longer has a foot in the AAA industry, so it's natural that our video games wouldn't take the sideways step into other mediums or properties.
But every now and again, you get a surprise. And one such surprise at PAX Australia came from Defiant Development and Rule & Make, who have joined forces to turn the charismatic indie into a board game.
I'm standing in a tiny store at PAX Australia. It's a narrow hallway with shelves maybe 3 meters high and 10 or meters deep, and they're filled with board games. I looked around, scouring the shelves for names we recognise more than anything else, until my mate spies something.
It's Machi Koro, a game where mayors race to complete their town. But the back of the box is missing something. So we walked out, headed to the freeplay area, picked up Machi Koro, checked it out and ended up buying the game and expansion over an hour later.
That moment? It's PAX in a nutshell.
Polish aritst Jakub Rozalski is known for his series of illustrations where he depicts an alternate 1920s, where the peasants of Europe are towered over by giant mechs. They helped inspire one of the year's best board games, and are now getting not one, but two video games to go along with them.
Gamers are a funny bunch. Board gamers, doubly so. We treasure our board games. We put plastic sleeves on our cards to keep our games immaculate and pristine. We do not tolerate spilled drinks.
So writing on the board (in permanent marker!), placing stickers, and ripping up cards is both incredibly disturbing, and therapeutically cathartic. Welcome to Seafall.