Last weekend marked the 20th anniversary of the StarCraft franchise and a couch of StarCraft personalities including Sean "Day9" Plott, Nick "Tasteless" Plott, Daniel "Artosis" Stemkoski, and Geoff "iNcontroL" Robinson led yesterday's festivities. Names from throughout the series' decades showed up to play showmatches, including HuK, WhiteRa, Idra and Ret.
Tagged With brood war
StarCraft came out 20 years ago and became one of the most popular and prominent esports ever made. Maddy Myers and Eric Van Allen were children when the game came out, but they grew up surrounded by StarCraft's legacy. Now that Blizzard has released a remastered version of this classic game as well as StarCraft: Brood War, we're taking a moment to revisit what made it great and why it's still relevant today.
Everyone's favourite real-time strategy game is getting a face-lift. As Blizzard president Mike Morhaime announced at this weekend's I <3 StarCraft event in South Korea, the original game and its Brood War expansion are both getting an HD overhaul and being repackaged as StarCraft: Remastered, due out later this winter.
If you've ever wondered what it's like to try and play any form of StarCraft at a hugely competitive level, let me give you a piece of advice: don't. It's too bloody hard, the competition is relentless and it buggers up your hands something severe.
You're better off playing SC2VN instead, the crowdfunded visual novel that's free-to-play on Steam. It's short, but well constructed insight into the life of a professional gamer and professional competition in South Korea. And better news: there's probably going to be a sequel.
There's something magical watching the micro and macro-management unfold in StarCraft: Brood War. Once the game moves beyond that early phase, there's simply too much going on for one person to perfectly and precisely control every production facility, the movement of every unit, the timing of every expansion.
There's as much attention management required as there is tactical mastery. So you'd think, in theory, getting bots to play Brood War would result in some truly spectacular play.
StarCraft and longtime esports fans got a rare treat this weekend: an English-language cast of a major StarCraft: Brood War final between two of the game's biggest stars. In its heyday, Brood War was practically a Korean national pastime, with finals selling-out huge arenas and major corporations sponsoring some of the best esports teams and players to compete on live television. In the last five years, it has been largely superseded by other games.
Late yesterday evening a man considered one of the few bonjwas, the most dominant players of their era, called time on his StarCraft and StarCraft 2 career.
That person was Lee Young Ho, better known as "Flash", one of the most dominant forces in all of StarCraft and perhaps one of the most dominant forces in all of eSports.