Tagged With bulletstorm


You can judge a first person shooter almost entirely on the strengths of its shotguns. A good video game shotgun is a bold and challenging weapon; a bad shotgun is a feather duster at a distance of more than a few feet. A good shotgun makes you feel like a champion, capable of taking on the world. A bad shotgun makes you wonder why you aren't using another gun.


Bulletstorm was one of the best games of the last generation, tragically ignored because of an awful marketing campaign, an even worse PC port, and the fact that EA wanted audiences to spend $US60 for a seven-hour campaign, which is a steep price by any metric. It's too bad because once players got past all that, they found a clever score attack game based on "skillshots", or unique enemy kills. Even better, Bulletstorm featured great characters and storytelling, incredible gunplay, wonderful enemies, and an astounding world.


Names such as Mortal Kombat and Grand Theft Auto are longtime punching bags in an often-clueless discussion of violent video games in the mainstream. So it was no surprise to hear Wayne LaPierre, executive vice president of the National Rifle Association, invoke them in a rambling attempt to deflect blame for last week's mass killing of 20 six- and seven-year-old children from the assault weapons that gunned them down to a culture he alleges inspired such acts.


Reports suggested that the US National Rifle Association, backed into a corner since a gun massacre last week killed 20 six-year-olds and seven-year-olds, would come out swinging at video games and other violent entertainment in a news conference today, and boy, they did not disappoint.


I'm having the same, recurring nightmare of late. It's one of those stupid ones where something that's normally inane and innocuous becomes unreasonably horrible. Here's what happens: I'm in Pandora, out on a mission -- to kill someone, probably -- when I notice something. Maybe it's a a box or a locker. And the second that I notice that, everything else fades away: there is only the lootable object.