business
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This Week In The Business: EA Tries To Explain
“As we kept reviewing the game, it continued to look like a style of gaming, a much more linear game, that people don’t like as much today as they did five years ago or 10 years ago.” — EA CFO Blake Jorgensen, explaining why the publisher cancelled Visceral Games’ Star Wars project and shut the…
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This Week In The Business: A Disturbance In The Force
“Change will be a constant in Star Wars: Battlefront II” That’s the title of a blog post by DICE executive producer John Wasilczyk that went up last week, explaining that EA was reducing the cost of unlocking heroes in the game in response to feedback from upset fans.
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This Week In The Business: Packing It Up
“Perfect World as a public company has a profitability goal and they decided to cut parts of the company that were not profitable. In short, Gigantic was not making enough revenue.” That’s Motiga founder and CEO Chris Chung says the closure of his studio was a corporate decision.
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This Week In The Business: Much Ado About Loot Boxes
25 per cent — Amount of PC game revenue in 2016 that was generated by the sale of additional content like DLC and loot boxes, according to Digital River. The monetisation service company believes the games-as-a-service trend has tripled the overall gaming industry’s value.