business
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This Week In The Business: Much Ado About Loot Boxes
25 per cent — Amount of PC game revenue in 2016 that was generated by the sale of additional content like DLC and loot boxes, according to Digital River. The monetisation service company believes the games-as-a-service trend has tripled the overall gaming industry’s value.
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This Week In The Business: Good News For People Who Like Bad News
“Never fear! Battleborn is here to stay.” — Battleborn creative director Randy Varnell, immediately after announcing that the Fall Update is the final planned content for the game and immediately before announcing he’s going to work on some other project now.
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This Week In The Business: No Escaping PlayerUnknown’s Battlegrounds
QUOTE | “Winning is the exception, and losing can be fun, and anything in between is an adventure, which sets PUBG apart entirely — and in a meaningful way — from almost any other competitive multiplayer game I’ve encountered.” – Tacoma and Gone Home developer Steve Gaynor loves PlayerUnknown’s Battlegrounds.
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This Week In The Business: The Long Dark Road Out Of Early Access
“We should be out there, and we want to be out there. But I’ll draw the line, also beyond a certain point, I don’t think I owe people to be a punching bag for them when they’re feeling upset.” That’s Hinterland Studio’s Raphael van Lierop talking about dealing with the toxic atmosphere on Reddit and…





