Siltbreaker, a cooperative Dota 2 campaign event, launched its first act yesterday, and it's been driving my Dota group mad. Between the exponential difficulty spikes, impossible bosses, and wave after wave of enemies, it plays less like a jolly ol' game of Dota and more like a genuine raid.
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Call of Duty: Advanced Warfare's "Press X To Pay Respects" is a infamous example of the series' use of button prompts as a narrative device. Infinite Warfare has a couple as well, including this scene, in which a character's life fades away as you hold the shoulder buttons.