Tagged With climbing


When Overwatch unveiled new map Horizon Lunar Colony last winter, players were quick to catalogue its every feature and develop strategies for how best to defend or attack the moon base. There are airlocks that lead to the surface of the moon, a single mega health pack right next to the first point, stacks of hydroponic veggies, as well as crisscrossing corridors that afford decent high-ground positions to attacking snipers. The general consensus in the Overwatch community, though, is that the map "sucks", unless of course you're a weirdo who likes turret heroes.

Shared from Gizmodo


Every weekend should involve a quick game of wall climbing Pong. That is, a game of Pong that is projected onto a rock climbing wall that tracks your body parts as paddles so that the ball reacts appropriately to each hit. It looks fun because you're actively manoeuvring your body around to smack that ball of light, but also looks so silly because you're hanging off a freaking wall and could, like, fall off at any time.


As a result of my stupidly self-indulgent review of Uncharted 4's dramatically improved climbing, Good Game invited me over to talk on their YouTube show Good Game: Pocket.

So if you feel like listening to me talk about all things video game climbing, click to roughly four minutes into this video and set your ears to "Scottish".


Climbing is difficult. At least it can be. Depending on what you’re climbing.

Climbing is also technical. Perhaps that’s a more useful word. A word that better describes the delicate set of skills required to gracefully scale a rock face, be it a boulder, cliff or full blown mountain.

Then there's climbing in video games.


The most pleasant surprises from Ubisoft seem to be coming in downloadable forms. Child of Light, Valiant Hearts, Assassin's Creed: Freedom Cry. We can now add Grow Home to the list, an utterly charming experimental platformer about climbing higher and higher and higher.


In video games we do many things. We run, we jump, we punch, we shoot and we climb.

That fact is most apparent in Naughty Dog's Uncharted series. From this perspective Nathan Drake is video game man par excellence. He is the master of the video game verb. He is Mario, Kratos and Indiana Jones all rolled into one. He has the fighting ability of a UFC champion, Olympic level gunmanship and the ability to leap terrifying chasms with the grace of a tussled Carl Lewis.

But until the most recent gameplay reveal for Uncharted 4: A Thief's End, Nathan Drake couldn't climb for shit.


Or Big Boss if you want to be pedantic.

Point being video games are full of people who climb: Lara Croft, Nathan Drake, Ezio, um... The Ice Climbers. But after watching an early demo of Metal Gear Solid 5: The Phantom Pain, it has become crystal clear. Snake is the Adam Ondra/Chris Sharma of video game climbing and I'm now going to explain why.

(Warning: there will be GIFs.)