combat

  • The Four Core Concepts That Guild Wars 2 Is Built Upon

    Yesterday’s Q&A with Guild Wars 2 content designer Mike Zadorojny painted the development of next month’s blockbuster MMO in broad strokes. Today ArenaNet releases a series of videos that break the game’s design down to four core components: dynamic events, player versus player, personal story and combat.


  • A Shrunken Cortana And Master Chief Wage War Against Halo’s Bad Guys

    The newest Halo Minimates aren’t going to offer up any clues to Halo 4, but they’re still worthy additions to the collections of fans who’ve been following the sci-fi series. First announced last September, the Series 4 set will mark the first time that Cortana’s been a bite-sized plaything. The UNSC vs. Covenant battles will…