Tagged With daemon x machina


Joy-Cons are small. They are designed so that Switch can be a sleek, nearly-seamless handheld gaming device. Hori’s Split Pad Pro is what happens when ideas like “small” and “sleek” and “not ridiculous” are tossed out the window. The more I play with them, gripping them in my larger-than-average hands, the less I mind their chonkiness and lack of extended functionality.


Daemon X Machina, out September 13 from Marvellous, is a game about gigantic customisable mechs. Here is another way to describe it: the worst filler episode of your favourite anime series. It is a mess of a game, with a story mode chock full of unintelligible cutscenes, repetitious anime tropes, and a core of mech gameplay that is highly customisable but starts to blend together due to repetitive gameplay and drawn out gunfights.


Daemon X Machina, out September 13, is a stylish third-person action game from Marvellous with a feedback loop fine-tuned for finding fun in blowing stuff up, getting money, and upgrading your mech. The fact that it’s on the Switch makes its snack-sized levels ideal for grinding on the go. The game dishes out chunks of fun anime-style action on funky colour palettes. It gets a little repetitive, and the plot is barely intelligible, but there’s still a decent amount to like about Daemon X Machina.


I knew two things before playing Daemon x Machina. First, it has a wonderfully inscrutable name. Second, it has giant robots. The latter part is all that really matters to me — I adore mechs, from Gundam to Armoured Core.

After playing Daemon x Machina’s demo, I’m excited for the full game, even if the action doesn’t quite have the gear-grinding grit that I crave.